Locationmajor

Musanokir Shrine

Musanokir Shrine is a Shrine of Light in the centre of Korok Forest, immediately beside the Great Deku Tree.

Importancemajor

Key takeaways

  • Musanokir Shrine is inside Korok Forest, not merely somewhere in the wider Great Hyrule Forest.
  • Its entrance is near the Great Deku Tree, making it one of Korok Forest’s most convenient fast-travel points.
  • The shrine’s puzzles all use swinging objects and momentum rather than combat.
  • The optional chest contains a Large Zonai Charge.
  • You can reach the forest most reliably by entering the Depths through Minshi Woods Chasm and Ascending from beneath the forest.
  • The shrine is a Tears of the Kingdom location It should not be confused with the similarly forest-associated shrine quests and shrine names from Breath of the Wild, including The Test of Wood and Maag Halan Shrine.

About this guide

Game: The Legend of Zelda: Tears of the Kingdom Trial: Swing to Hit Location: Korok Forest, Great Hyrule Forest Coordinates: approximately 0408, 2133, 0144 Depths counterpart: Rikonasum Lightroot Main abilities: Ultrahand, Recall Chest: Large Zonai Charge Completion reward: Light of Blessing Scope: Base game

Overview

Musanokir Shrine is a Shrine of Light in the centre of Korok Forest, immediately beside the Great Deku Tree. Its trial, Swing to Hit, is a compact physics puzzle based on pendulums, momentum and carefully positioned fused objects.

The shrine is simple to complete once its central idea is understood: use a hanging metal ball as a counterweight, extend its reach with the large cube, and use the resulting swing to strike targets. The final chamber develops the same principle by turning a rail-mounted stone slab and attached log into a battering ram.

Although Musanokir Shrine itself is small, reaching it is closely tied to the unusual geography of the Great Hyrule Forest. In Tears of the Kingdom, the Lost Woods cannot be crossed by simply walking through the surface fog as in Breath of the Wild. The reliable route is through the Depths, followed by an Ascend point beneath Korok Forest.

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The shrine itself

Musanokir Shrine is a standalone Shrine of Light built into the central settlement area of Korok Forest. Its immediate surroundings include the Great Deku Tree and the raised wooden platforms, paths and root structures associated with the Korok settlement.

For the purposes of this guide, Musanokir Shrine means the shrine structure and its puzzle chambers. The following places are nearby but are not part of the shrine interior:

This distinction matters because guides sometimes describe the whole Korok Forest approach as part of Musanokir Shrine. The shrine’s puzzle begins only after entering the green shrine entrance.

The shrine itself

Wider regional hierarchy

The location can be described in this hierarchy:

The Great Hyrule Forest is the broad regional area. Korok Forest is the settlement and woodland pocket inside it. Musanokir Shrine is one of the individual shrines located in or around that settlement.

Nearby shrines such as Sakunbomar Shrine, Ninjis Shrine and Pupunke Shrine are separate locations and should not be counted as sections of Musanokir Shrine.

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Wider regional hierarchy: steps

  1. 01
    Hyrule
  2. 02
    Great Hyrule Forest
  3. 03
    Korok Forest
  4. 04
    Musanokir Shrine
  5. 05
    Musanokir Shrine interior chambers

Recommended route: through the Depths

The most dependable route into Korok Forest is through the Depths.

Route from the surface

The surface location of Musanokir Shrine aligns with Rikonasum Lightroot below. This alignment makes the shrine particularly useful as a navigation target: if you locate the Lightroot, you are effectively beneath the shrine and the central forest.

Route from the surface

  1. 01
    Travel to Ekochiu Shrine or another convenient location near the Woodland and Eldin areas.
  2. 02
    Make your way to Minshi Woods Chasm, southeast of the Great Hyrule Forest.
  3. 03
    Drop into the Depths.
  4. 04
    Activate nearby Lightroots as you travel through the darkness.
  5. 05
    Head towards Korok Grove.
  6. 06
    Find and activate Rikonasum Lightroot.
  7. 07
    Use the nearby staircase and look for a ceiling beneath Korok Forest.
  8. 08
    Use Ascend to rise directly into the forest near Musanokir Shrine.

Why the ordinary Lost Woods route is unreliable

In Breath of the Wild, the player navigates the Lost Woods using environmental clues and the direction of the braziers. Tears of the Kingdom changes the approach. Walking through the surface fog does not provide the normal route into Korok Forest, and the Depths acts as the intended gateway instead.

This is a continuity and progression difference between the two games. The forest is still the same broad setting, but its access method has changed. Do not follow Breath of the Wild guides for entering the forest unless they have been specifically adapted for Tears of the Kingdom.

Alternative access

Later in the game, the forest can also be approached through the sky and by using nearby fast-travel points. However, the Depths route remains the clearest first-time method because it avoids the surface fog and places Link directly beneath the forest.

Once Musanokir Shrine has been activated, it becomes a permanent fast-travel location. You can then use it to return to Korok Forest without repeating the Depths approach.

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Musanokir Shrine is useful not only for its own reward but also as a travel hub for the central forest.

Nearby named locations

The Great Deku Tree is especially important for progression. In the base game, events connected with the tree and the forest can affect the player’s access to information about the Master Sword. Those story events are separate from the shrine puzzle and are not required to solve Musanokir Shrine.

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Nearby named locations

Nearby named locations
NameDetails
Korok Forestthe settlement surrounding the shrine.
Great Deku Treethe large tree immediately associated with the forest’s central area.
Rikonasum Lightrootthe shrine’s Depths counterpart.
Korok Grovea Depths area beneath the forest.
Minshi Woods Chasma practical entry point for reaching the Depths route.
Great Hyrule Forestthe wider regional woodland.
Lost Woodsthe forested approach area associated with Korok Forest.

Preparation

No special equipment is required. The shrine provides the objects needed for every puzzle.

The interior contains no combat encounter. The challenge is entirely mechanical.

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Chamber 2: extend the pendulum

The next room contains a target on the far side and another hanging ball-and-chain mechanism. The ball’s natural swing is not long enough to hit the target by itself.

Solution

The cube increases the reach of the swinging object. This is the central lesson of the shrine: the player is not merely moving objects into place, but increasing their range and momentum through construction.

If the first swing misses

Reattach the cube if necessary, pull the pendulum further back and release it from a more central position. Avoid attaching the cube at an angle that causes it to strike the floor or wall before reaching the target.

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Solution

  1. 01
    Detach or retrieve the large cube used in the first room.
  2. 02
    Attach the cube to the hanging ball or the end of its chain.
  3. 03
    Use Ultrahand to pull the enlarged pendulum backwards.
  4. 04
    Move it as far back as the available space allows.
  5. 05
    Release it.
  6. 06
    The extended pendulum swings into the target and opens the way forward.

Optional chest: Large Zonai Charge

The chest is in the chamber after the first target. It is positioned above the ordinary route and cannot be reached conveniently by simply walking to it.

Chest solution

Some walkthroughs describe using the cube as a moving stepping stone, while others use a combination of Ultrahand positioning and Recall. Both methods rely on the same idea: move the object near the chest, then exploit its previous position or motion to gain height.

Chest directory

The Large Zonai Charge is a fixed chest reward, not a random drop. It can be used to restore or extend energy for Zonai devices and is particularly useful for players building vehicles or experimenting with large devices.

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Chest solution

  1. 01
    Use the available cube and nearby objects to create a step or temporary platform.
  2. 02
    Position the cube beneath or near the elevated ledge.
  3. 03
    Use Recall on the cube after moving it into position.
  4. 04
    Ride or climb onto the recalled object.
  5. 05
    Jump across to the chest.
  6. 06
    Open it to receive a Large Zonai Charge.

Chest directory

Chest directory
NameDetails
Treasure chestLarge Zonai Charge

Final chamber: build the battering ram

The last room repeats the pendulum idea but adds a rail-mounted stone slab and a log.

Solution

The log is not intended to hit the target through its own movement. Instead, it acts as the striking arm while the pendulum supplies the force to move the rail-mounted slab.

Alternative approaches

Some players use explosive items such as Bomb Flowers to activate targets directly. This can work in certain shrine rooms, but it is not the intended solution and may be less predictable. The most reliable completion method is to use the supplied cube, ball, slab and log as designed.

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Solution

  1. 01
    Find the wooden log in the room.
  2. 02
    Attach the log to the upper surface of the rail-mounted stone slab.
  3. 03
    Angle the log so that it points towards the target.
  4. 04
    Attach the large cube to the hanging ball beneath the mechanism.
  5. 05
    Pull the cube and pendulum backwards with Ultrahand.
  6. 06
    Release the pendulum.
  7. 07
    The swinging cube pulls the mechanism along its rail.
  8. 08
    The attached log strikes the target.
  9. 09
    Enter the newly opened passage.
  10. 10
    Examine the altar to complete the shrine.

Shrine reward

The Light of Blessing contributes towards increasing Link’s maximum hearts or stamina. Four Lights of Blessing can be exchanged at a Goddess Statue for one heart container or one stamina vessel.

Treasure reward

There is one documented treasure chest in the shrine. It is not on the direct path to the altar, so a player can technically complete Musanokir Shrine without opening it.

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Enemies

Musanokir Shrine contains no regular enemies and no boss. It is a pure puzzle shrine.

Hazards

The shrine’s hazards are environmental rather than damaging combat traps:

Most mistakes cost only time. The shrine’s movable objects can generally be retrieved or repositioned.

Core mechanics taught

The trial is best understood as a sequence of increasingly elaborate applications of the same principle, rather than as three unrelated puzzles.

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Before and after reaching Korok Forest

The shrine itself does not have a known missable reward or permanently changing puzzle state. Its chest and Light of Blessing remain obtainable once the player reaches the location.

The surrounding Korok Forest, however, is affected by story progression. Story events involving the Great Deku Tree and the forest can change the local atmosphere and unlock important information connected with the Master Sword. These changes belong to the wider forest area, not to Musanokir Shrine’s interior.

No Breath of the Wild shrine quest transfer

A common source of confusion is The Test of Wood. In Breath of the Wild, that shrine quest is associated with the Korok Trials and leads to Maag Halan Shrine. It is not the Musanokir Shrine puzzle in Tears of the Kingdom. The games share the Korok Forest setting, but the shrine names, quest structure and progression should be kept separate.

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The following names are directly relevant to the shrine’s location, route or progression context.

Shrine

Local area

Depths route

Nearby travel and regional references

The names above are kept separate from the shrine’s internal puzzle objects, which do not have individual canonical names in the game.

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For a first visit, the following order is efficient:

This order makes Musanokir Shrine a useful permanent return point before undertaking the forest’s larger story activities.

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Nearby travel and regional references

Nearby travel and regional references: steps

  1. 01
    Enter the Depths through Minshi Woods Chasm.
  2. 02
    Activate the Lightroots on the way towards Korok Grove.
  3. 03
    Activate Rikonasum Lightroot beneath the forest.
  4. 04
    Ascend into Korok Forest.
  5. 05
    Activate Musanokir Shrine immediately.
  6. 06
    Complete the shrine while the route and local landmarks are fresh in memory.
  7. 07
    Return to the forest and explore the Great Deku Tree area.
  8. 08
    Continue into the surrounding Korok Forest locations and nearby shrine routes.

Where is Musanokir Shrine?

It is in Korok Forest, beside the Great Deku Tree in the Great Hyrule Forest. Its commonly cited coordinates are approximately 0408, 2133, 0144.

How do I get into Korok Forest?

Use the Depths. Enter through Minshi Woods Chasm, travel towards Korok Grove, activate Rikonasum Lightroot and Ascend from beneath the forest.

What is the shrine’s trial?

The trial is called Swing to Hit. It involves using Ultrahand-built pendulums to strike targets.

What is in the chest?

The chest contains a Large Zonai Charge.

Is there a boss?

No. Musanokir Shrine contains no enemies or boss encounter.

Can I complete it without the chest?

Yes. The chest is optional, although it is worth collecting because the Large Zonai Charge is a fixed reward.

Is Musanokir Shrine connected to The Test of Wood?

No. The Test of Wood is a Breath of the Wild shrine quest associated with Maag Halan Shrine. Musanokir Shrine is a separate Tears of the Kingdom shrine.

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Sources