Key takeaways
- Musanokir Shrine is inside Korok Forest, not merely somewhere in the wider Great Hyrule Forest.
- Its entrance is near the Great Deku Tree, making it one of Korok Forest’s most convenient fast-travel points.
- The shrine’s puzzles all use swinging objects and momentum rather than combat.
- The optional chest contains a Large Zonai Charge.
- You can reach the forest most reliably by entering the Depths through Minshi Woods Chasm and Ascending from beneath the forest.
- The shrine is a Tears of the Kingdom location It should not be confused with the similarly forest-associated shrine quests and shrine names from Breath of the Wild, including The Test of Wood and Maag Halan Shrine.
About this guide
Game: The Legend of Zelda: Tears of the Kingdom Trial: Swing to Hit Location: Korok Forest, Great Hyrule Forest Coordinates: approximately 0408, 2133, 0144 Depths counterpart: Rikonasum Lightroot Main abilities: Ultrahand, Recall Chest: Large Zonai Charge Completion reward: Light of Blessing Scope: Base game
Overview
Musanokir Shrine is a Shrine of Light in the centre of Korok Forest, immediately beside the Great Deku Tree. Its trial, Swing to Hit, is a compact physics puzzle based on pendulums, momentum and carefully positioned fused objects.
The shrine is simple to complete once its central idea is understood: use a hanging metal ball as a counterweight, extend its reach with the large cube, and use the resulting swing to strike targets. The final chamber develops the same principle by turning a rail-mounted stone slab and attached log into a battering ram.
Although Musanokir Shrine itself is small, reaching it is closely tied to the unusual geography of the Great Hyrule Forest. In Tears of the Kingdom, the Lost Woods cannot be crossed by simply walking through the surface fog as in Breath of the Wild. The reliable route is through the Depths, followed by an Ascend point beneath Korok Forest.
---
The shrine itself
Musanokir Shrine is a standalone Shrine of Light built into the central settlement area of Korok Forest. Its immediate surroundings include the Great Deku Tree and the raised wooden platforms, paths and root structures associated with the Korok settlement.
For the purposes of this guide, Musanokir Shrine means the shrine structure and its puzzle chambers. The following places are nearby but are not part of the shrine interior:
This distinction matters because guides sometimes describe the whole Korok Forest approach as part of Musanokir Shrine. The shrine’s puzzle begins only after entering the green shrine entrance.
The shrine itself
Wider regional hierarchy
The location can be described in this hierarchy:
The Great Hyrule Forest is the broad regional area. Korok Forest is the settlement and woodland pocket inside it. Musanokir Shrine is one of the individual shrines located in or around that settlement.
Nearby shrines such as Sakunbomar Shrine, Ninjis Shrine and Pupunke Shrine are separate locations and should not be counted as sections of Musanokir Shrine.
---
Wider regional hierarchy: steps
- 01Hyrule
- 02Great Hyrule Forest
- 03Korok Forest
- 04Musanokir Shrine
- 05Musanokir Shrine interior chambers
Recommended route: through the Depths
The most dependable route into Korok Forest is through the Depths.
Route from the surface
The surface location of Musanokir Shrine aligns with Rikonasum Lightroot below. This alignment makes the shrine particularly useful as a navigation target: if you locate the Lightroot, you are effectively beneath the shrine and the central forest.
Route from the surface
- 01Travel to Ekochiu Shrine or another convenient location near the Woodland and Eldin areas.
- 02Make your way to Minshi Woods Chasm, southeast of the Great Hyrule Forest.
- 03Drop into the Depths.
- 04Activate nearby Lightroots as you travel through the darkness.
- 05Head towards Korok Grove.
- 06Find and activate Rikonasum Lightroot.
- 07Use the nearby staircase and look for a ceiling beneath Korok Forest.
- 08Use Ascend to rise directly into the forest near Musanokir Shrine.
Why the ordinary Lost Woods route is unreliable
In Breath of the Wild, the player navigates the Lost Woods using environmental clues and the direction of the braziers. Tears of the Kingdom changes the approach. Walking through the surface fog does not provide the normal route into Korok Forest, and the Depths acts as the intended gateway instead.
This is a continuity and progression difference between the two games. The forest is still the same broad setting, but its access method has changed. Do not follow Breath of the Wild guides for entering the forest unless they have been specifically adapted for Tears of the Kingdom.
Alternative access
Later in the game, the forest can also be approached through the sky and by using nearby fast-travel points. However, the Depths route remains the clearest first-time method because it avoids the surface fog and places Link directly beneath the forest.
Once Musanokir Shrine has been activated, it becomes a permanent fast-travel location. You can then use it to return to Korok Forest without repeating the Depths approach.
---
Musanokir Shrine is useful not only for its own reward but also as a travel hub for the central forest.
Nearby named locations
The Great Deku Tree is especially important for progression. In the base game, events connected with the tree and the forest can affect the player’s access to information about the Master Sword. Those story events are separate from the shrine puzzle and are not required to solve Musanokir Shrine.
---
Nearby named locations
| Name | Details |
|---|---|
| Korok Forest | the settlement surrounding the shrine. |
| Great Deku Tree | the large tree immediately associated with the forest’s central area. |
| Rikonasum Lightroot | the shrine’s Depths counterpart. |
| Korok Grove | a Depths area beneath the forest. |
| Minshi Woods Chasm | a practical entry point for reaching the Depths route. |
| Great Hyrule Forest | the wider regional woodland. |
| Lost Woods | the forested approach area associated with Korok Forest. |
Preparation
No special equipment is required. The shrine provides the objects needed for every puzzle.
The interior contains no combat encounter. The challenge is entirely mechanical.
---
Chamber 2: extend the pendulum
The next room contains a target on the far side and another hanging ball-and-chain mechanism. The ball’s natural swing is not long enough to hit the target by itself.
Solution
The cube increases the reach of the swinging object. This is the central lesson of the shrine: the player is not merely moving objects into place, but increasing their range and momentum through construction.
If the first swing misses
Reattach the cube if necessary, pull the pendulum further back and release it from a more central position. Avoid attaching the cube at an angle that causes it to strike the floor or wall before reaching the target.
---
Solution
- 01Detach or retrieve the large cube used in the first room.
- 02Attach the cube to the hanging ball or the end of its chain.
- 03Use Ultrahand to pull the enlarged pendulum backwards.
- 04Move it as far back as the available space allows.
- 05Release it.
- 06The extended pendulum swings into the target and opens the way forward.
Optional chest: Large Zonai Charge
The chest is in the chamber after the first target. It is positioned above the ordinary route and cannot be reached conveniently by simply walking to it.
Chest solution
Some walkthroughs describe using the cube as a moving stepping stone, while others use a combination of Ultrahand positioning and Recall. Both methods rely on the same idea: move the object near the chest, then exploit its previous position or motion to gain height.
Chest directory
The Large Zonai Charge is a fixed chest reward, not a random drop. It can be used to restore or extend energy for Zonai devices and is particularly useful for players building vehicles or experimenting with large devices.
---
Chest solution
- 01Use the available cube and nearby objects to create a step or temporary platform.
- 02Position the cube beneath or near the elevated ledge.
- 03Use Recall on the cube after moving it into position.
- 04Ride or climb onto the recalled object.
- 05Jump across to the chest.
- 06Open it to receive a Large Zonai Charge.
Chest directory
| Name | Details |
|---|---|
| Treasure chest | Large Zonai Charge |
Final chamber: build the battering ram
The last room repeats the pendulum idea but adds a rail-mounted stone slab and a log.
Solution
The log is not intended to hit the target through its own movement. Instead, it acts as the striking arm while the pendulum supplies the force to move the rail-mounted slab.
Alternative approaches
Some players use explosive items such as Bomb Flowers to activate targets directly. This can work in certain shrine rooms, but it is not the intended solution and may be less predictable. The most reliable completion method is to use the supplied cube, ball, slab and log as designed.
---
Solution
- 01Find the wooden log in the room.
- 02Attach the log to the upper surface of the rail-mounted stone slab.
- 03Angle the log so that it points towards the target.
- 04Attach the large cube to the hanging ball beneath the mechanism.
- 05Pull the cube and pendulum backwards with Ultrahand.
- 06Release the pendulum.
- 07The swinging cube pulls the mechanism along its rail.
- 08The attached log strikes the target.
- 09Enter the newly opened passage.
- 10Examine the altar to complete the shrine.
Shrine reward
The Light of Blessing contributes towards increasing Link’s maximum hearts or stamina. Four Lights of Blessing can be exchanged at a Goddess Statue for one heart container or one stamina vessel.
Treasure reward
There is one documented treasure chest in the shrine. It is not on the direct path to the altar, so a player can technically complete Musanokir Shrine without opening it.
---
Enemies
Musanokir Shrine contains no regular enemies and no boss. It is a pure puzzle shrine.
Hazards
The shrine’s hazards are environmental rather than damaging combat traps:
Most mistakes cost only time. The shrine’s movable objects can generally be retrieved or repositioned.
Core mechanics taught
The trial is best understood as a sequence of increasingly elaborate applications of the same principle, rather than as three unrelated puzzles.
---
Before and after reaching Korok Forest
The shrine itself does not have a known missable reward or permanently changing puzzle state. Its chest and Light of Blessing remain obtainable once the player reaches the location.
The surrounding Korok Forest, however, is affected by story progression. Story events involving the Great Deku Tree and the forest can change the local atmosphere and unlock important information connected with the Master Sword. These changes belong to the wider forest area, not to Musanokir Shrine’s interior.
No Breath of the Wild shrine quest transfer
A common source of confusion is The Test of Wood. In Breath of the Wild, that shrine quest is associated with the Korok Trials and leads to Maag Halan Shrine. It is not the Musanokir Shrine puzzle in Tears of the Kingdom. The games share the Korok Forest setting, but the shrine names, quest structure and progression should be kept separate.
---
The following names are directly relevant to the shrine’s location, route or progression context.
Shrine
Local area
Depths route
Nearby travel and regional references
The names above are kept separate from the shrine’s internal puzzle objects, which do not have individual canonical names in the game.
---
For a first visit, the following order is efficient:
This order makes Musanokir Shrine a useful permanent return point before undertaking the forest’s larger story activities.
---
---
Nearby travel and regional references
Nearby travel and regional references: steps
- 01Enter the Depths through Minshi Woods Chasm.
- 02Activate the Lightroots on the way towards Korok Grove.
- 03Activate Rikonasum Lightroot beneath the forest.
- 04Ascend into Korok Forest.
- 05Activate Musanokir Shrine immediately.
- 06Complete the shrine while the route and local landmarks are fresh in memory.
- 07Return to the forest and explore the Great Deku Tree area.
- 08Continue into the surrounding Korok Forest locations and nearby shrine routes.
Where is Musanokir Shrine?
It is in Korok Forest, beside the Great Deku Tree in the Great Hyrule Forest. Its commonly cited coordinates are approximately 0408, 2133, 0144.
How do I get into Korok Forest?
Use the Depths. Enter through Minshi Woods Chasm, travel towards Korok Grove, activate Rikonasum Lightroot and Ascend from beneath the forest.
What is the shrine’s trial?
The trial is called Swing to Hit. It involves using Ultrahand-built pendulums to strike targets.
What is in the chest?
The chest contains a Large Zonai Charge.
Is there a boss?
No. Musanokir Shrine contains no enemies or boss encounter.
Can I complete it without the chest?
Yes. The chest is optional, although it is worth collecting because the Large Zonai Charge is a fixed reward.
Is Musanokir Shrine connected to The Test of Wood?
No. The Test of Wood is a Breath of the Wild shrine quest associated with Maag Halan Shrine. Musanokir Shrine is a separate Tears of the Kingdom shrine.
---
Sources
- Musanokir Shrine Location and Walkthrough | Zelda: Tears of the Kingdom (TotK)|Game8 — game8.co
- IGN's Zelda: Tears of the Kingdom Interactive Map is now complete! Our experts have been adding armor locations, shrine locations, Korok Seed locations, Skyview Towers and Great Fairies and much more for weeks -- and now we're finished (until TOTK DLC is released!).Here are some helpful filters to aid you in your search. Click on the below — saevietnam.com
- Zelda: Tears Of The Kingdom - Musanokir Shrine Puzzle Guide - GameSpot — gamespot.com
- Zelda Tears of the Kingdom Musanokir Shrine Walkthrough — powerpyx.com
- Korok Forest Location: Shops and Points of Interest | Zelda: Tears of the Kingdom (TotK)|Game8 — game8.co
- Musanokir Shrine - Zelda Dungeon Wiki, a The Legend of Zelda wiki — zeldadungeon.net
- The Test of Wood - Zelda Wiki — zeldawiki.wiki