Locationmajor

Eldin Mountains

The Eldin Mountains occupy the northern part of Eldin, north-west of Death Mountain and north of the main Eldin Canyon routes.

Importancemajor

Key takeaways

  • Eldin Mountains is a distinct Surface region, separate from Eldin Canyon and Death Mountain.
  • Its named subareas are the Deplian Badlands, Deplian Badlands South, East Deplian Badlands, West Deplian Badlands, Drenan Highlands, Drenan Highlands Chasm, Deplian Badlands Cave and Eldin Great Skeleton.
  • The region contains three Surface Shrines Minetak Shrine, Mayak Shrine and Sikukuu Shrine.
  • Its major story-related landmark is the Master Sword geoglyph and Dragon’s Tear, found near the southern or south-eastern part of the mountains.
  • The Eldin Great Skeleton is both a landmark and a quest location It is associated with Hebra’s Colossal Fossil and contains a Korok puzzle.
  • High elevations can become extremely cold Do not prepare only for Eldin’s familiar heat hazard just because the region borders Death Mountain.

About this guide

Scope: The Legend of Zelda: Tears of the Kingdom, base game, primarily the Surface region named Eldin Mountains. The neighbouring regions Eldin Canyon and Death Mountain are treated separately, even where their roads, caves or landmarks meet. The corresponding Eldin Mountains Depths and Eldin Sky areas are also separate map regions, although their connections are noted where useful.

Overview

The Eldin Mountains occupy the northern part of Eldin, north-west of Death Mountain and north of the main Eldin Canyon routes. Although the name suggests a volcanic landscape, this specific region is not the same as Death Mountain. It is a high, rugged upland of badlands, cliffs, dead trees and exposed rock, extending towards the northern edge of Hyrule. Its most recognisable landmark is the enormous fossil known as the Eldin Great Skeleton.

Compared with Eldin Canyon, the Eldin Mountains have few settlements and no major town. Their appeal lies in exploration: three Shrines, a Dragon’s Tear connected with the geoglyph quest, Korok puzzles, a large fossil, a cave, a chasm and several remote plateaus. The terrain is also useful as a northern approach to Death Mountain and as a route towards the Great Hyrule Forest and the western highlands.

The region is easy to overlook because many guides use “Eldin” as a broad label for Eldin Canyon, Death Mountain and the mountains together. In the game’s regional organisation, however, Goron City, YunoboCo headquarters, the Eldin Canyon Skyview Tower and most Death Mountain locations belong to Eldin Canyon or Death Mountain, not Eldin Mountains. The Eldin Mountains region is the colder, more isolated area north-west of those places.

Regional boundaries and hierarchy

The Eldin Mountains are best understood as the northern upland belt of Eldin rather than as a synonym for every mountain around Death Mountain.

Included in Eldin Mountains

The named Surface areas associated with the region are:

These are the areas that should be consolidated when building a regional checklist. The Eldin Great Skeleton is located within the eastern Deplian Badlands, while Drenan Highlands forms the western and north-western upland portion of the region.

Not included

The following nearby places are important to an Eldin journey but belong to other map categories:

This distinction matters for map completion, shrine counting and quest guides. A guide that lists Goron City or the Fire Temple as part of Eldin Mountains is using “Eldin” informally rather than following the game’s narrower region names.

---

Geography and subareas

The region changes noticeably from east to west.

Deplian Badlands

The Deplian Badlands are the most barren part of the mountains. They contain exposed rock, dry ground, steep rises and scattered dead trees. The terrain is suitable for climbing and gliding but has few obvious landmarks, so it is easy to lose direction once the Eldin Great Skeleton is out of sight.

The badlands are divided in regional listings into southern, eastern and western sections:

Drenan Highlands

The Drenan Highlands are the higher western portion of the region. They provide long sightlines over the northern edge of Hyrule, but their height brings the region’s most severe cold. The highlands are a good place to use the Paraglider, climbing gear and stamina-restoring food, but a poor place to arrive without cold resistance.

Drenan Highlands Chasm

The chasm is the Surface entry associated with the Depths beneath the mountains. It should not be counted as part of the Surface region’s ordinary terrain or treated as a second Surface cave. Entering it changes the map layer and leads into the Eldin Mountains Depths, whose named locations include the Eldin Dark Skeleton and several Lightroots.

Eldin Great Skeleton

The fossil is the region’s defining landmark. It lies north-west of Death Mountain in the eastern Deplian Badlands. Its enormous ribs and skull make it visible from a considerable distance, particularly when approaching from the south or east.

The skeleton has more than one collectible interaction. In Tears of the Kingdom, the Korok associated with it is found by following the fairy lights near the tail, rather than simply assuming that every fossil interaction is a rock puzzle.

---

Deplian Badlands

Deplian Badlands
NameDetails
Deplian Badlands Souththe more accessible southern approach, nearer the routes that rise from Eldin Canyon.
East Deplian Badlandsthe area containing the Eldin Great Skeleton.
West Deplian Badlandsthe rougher western uplands, with fewer large constructed landmarks.
Deplian Badlandsthe broader name used for the central badland area.
Deplian Badlands Cavea named cave within the region.

Eldin Great Skeleton: The skeleton is useful as

  1. 01
    A navigation landmark.
  2. 02
    A location for the Hebra’s Colossal Fossil side quest.
  3. 03
    A Korok puzzle site.
  4. 04
    A location associated with a Princess Zelda voice memory concerning fossil studies.
  5. 05
    A visual clue for the relationship between the three great fossil sites in Hyrule.

Access and useful routes

From Eldin Canyon

The most straightforward approach is to travel north from the Eldin Canyon side of Eldin. This route is practical after visiting Goron City or the Eldin Canyon Skyview Tower. From the southern approaches, the Eldin Great Skeleton is an excellent navigation target.

From the Eldin Canyon Skyview Tower

The tower is outside the region, in Eldin Canyon, but it is one of the best launch points for reaching the mountains. Use the tower to gain height, then glide north-west or north, adjusting for the high ridges. This approach is especially helpful for reaching the geoglyph and the southern mountain slopes without climbing every intervening face.

From the Great Hyrule Forest side

The western and north-western mountains can be approached from the Great Hyrule Forest region. This is a less direct route for a first visit, but it can be useful when searching the Drenan Highlands or completing a northern circuit of Hyrule.

Suggested exploration route

This route is not the only possible order, but it reduces backtracking and combines the main story collectible, all three Shrines and the principal landmark.

---

Suggested exploration route

  1. 01
    Activate the Eldin Canyon Skyview Tower if it is not already active.
  2. 02
    Glide or travel north towards the southern Deplian Badlands.
  3. 03
    Locate the Eldin Mountains geoglyph and collect its Dragon’s Tear.
  4. 04
    Continue north-west to Minetak Shrine and the Deplian Badlands Cave.
  5. 05
    Cross towards the Drenan Highlands and activate Mayak Shrine.
  6. 06
    Travel east towards the Eldin Great Skeleton.
  7. 07
    Complete the fossil-related quest interaction and inspect the skeleton’s tail for the Korok.
  8. 08
    Finish at Sikukuu Shrine or descend through the appropriate chasm route if you are prepared for the Depths.

Shrines

The Eldin Mountains have three Surface Shrines. Their exact approaches vary because the region is vertically uneven, and a Shrine may be easier to reach from above than from its nearest road.

Minetak Shrine

Minetak Shrine is associated with the Deplian Badlands Cave and is a Rauru’s Blessing Shrine. The main challenge is reaching the cave and locating the Shrine inside it rather than solving a conventional internal trial. The reward includes a chest, as usual for a Rauru’s Blessing Shrine.

The commonly listed position is approximately 0393, 3485, 0068. Coordinates are most useful as a confirmation tool because the badlands’ vertical terrain can make the entrance appear farther away than expected.

Mayak Shrine

Mayak Shrine is a Surface Shrine in the Eldin Mountains, listed with the trial name Timely Catches. It lies in the elevated northern or western part of the region. The trial focuses on timing and movement, so players who arrive after a long climb should ensure they have enough healing and stamina resources before entering.

The usual map position is approximately 1270, 3733, 0106.

Sikukuu Shrine

Sikukuu Shrine is listed with the trial name Spinning Gears. It is one of the more recognisable Shrine targets in the mountains because of its position near the broader badlands and the approach to the fossil country.

The commonly listed position is approximately 0696, 2792, 0225. The Shrine’s central mechanic rewards careful use of Recall and observation of rotating machinery. If you have recently completed the Great Sky Island tutorials, the principle should be familiar, but the timing is less forgiving if you rush.

Shrine checklist

Do not add Kisinona Shrine, Marakuguc Shrine, Timawak Shrine or the other Shrines around Goron City to this list. They are in Eldin Canyon, even though general Eldin-region guides often display them together.

---

Minetak Shrine: Useful approach

  1. 01
    Search the Deplian Badlands for the cave entrance.
  2. 02
    Enter the cave and follow its passage rather than expecting the Shrine to be visible from the surface.
  3. 03
    Watch for environmental hazards and the cave’s Bubbulfrog.
  4. 04
    Complete the Shrine and collect the chest before leaving.

Shrine checklist

Quests and story activities

The Eldin Mountains geoglyph and Dragon’s Tear

One of the most important reasons to visit the region is the Master Sword-shaped geoglyph in the Eldin Mountains. It forms part of the Dragon’s Tears investigation connected with Impa and the geoglyphs.

The Tear is not necessarily obvious from ground level. The geoglyph is large, but its shape can be obscured by ridges, trees and changes in elevation. The Eldin Canyon Skyview Tower is a useful launch point because it provides a high view of the surrounding terrain. The Tear is associated with the eastern tip of the sword shape, near the approximate coordinates 0891, 2951, 0362.

The memory is part of a larger narrative chain. Collecting this Tear does not, by itself, complete every related main-story objective.

Hebra’s Colossal Fossil

The Eldin Great Skeleton is used in the side quest Hebra’s Colossal Fossil, given by Loone as part of the fossil investigations. Despite the quest’s name, its Eldin stage takes place at the Eldin Great Skeleton.

The activity involves examining the fossil and restoring or positioning its bones correctly. It is a puzzle rather than a combat mission. The reward and quest progression should be treated as fixed quest content, not as a random fossil reward. The Eldin Great Skeleton is also linked to the wider trio of colossal fossil sites, including the Gerudo and Hebra fossils.

Zelda’s fossil-study memory

A Princess Zelda voice memory can be heard at the Eldin Great Skeleton. It discusses the scientific value of fossils, extinction events and environmental change. This is environmental storytelling rather than a conventional quest objective, but it gives the skeleton a stronger place in Hyrule’s post-Calamity research culture.

---

The Eldin Mountains geoglyph and Dragon’s Tear: Practical method

  1. 01
    Approach the geoglyph from the air or from a high ridge.
  2. 02
    Look for the distinctive pool of luminous material marking the Dragon’s Tear.
  3. 03
    Land carefully, since the slopes can be steeper than they appear from above.
  4. 04
    Examine the Tear to trigger the associated memory.
  5. 05
    Continue the Dragon’s Tears sequence according to the order you are following.

Collectibles

Korok Seeds

Regional guides commonly list 10 Korok Seeds in the Eldin Mountains. Their puzzles include familiar Surface types such as rocks, flowers, targets and missing-friend puzzles, but the steep terrain can make some of them easier to identify from the air than from the ground.

The most specifically documented placement is at the Eldin Great Skeleton, where the player follows fairy lights near the tail and examines the resulting point of interest.

For a complete collection, search by subarea rather than by landmark alone:

A Korok found near the regional boundary may be filed differently by third-party maps. Use the in-game map location and the guide’s stated region together, rather than assuming that every seed north of Death Mountain belongs to Eldin Mountains.

Bubbul Gems

The named Deplian Badlands Cave contains a Bubbulfrog and therefore contributes a Bubbul Gem when the creature is defeated. Other cave entrances near the Eldin boundary may be assigned to Eldin Canyon or another region by different map systems. The existence of one named cave in the Eldin Mountains directory should not be taken as proof that it is the only subterranean entrance physically close to the region.

Dragon’s Tear

The Eldin Mountains geoglyph contains one fixed Dragon’s Tear. It is not a random drop, respawning collectible or ordinary treasure chest. It is part of the Dragon’s Tears story activity and remains available until collected.

---

Enemies and hazards

The Eldin Mountains are not a dungeon and have no regional boss. Encounters are ordinary Surface encounters, with enemy types varying according to the exact plateau, cave or route.

Cold

The most important hazard is cold at altitude. The region’s highest areas can become much colder than the lower Eldin approaches. This creates an important contrast with Death Mountain:

Use cold-resistance armour, warming or cold-resistant meals as appropriate to the temperature displayed on the HUD. Remember that a single level of resistance may not be enough in the highest Drenan Highlands.

Terrain

The terrain causes more trouble than the enemies for many visits:

Combat preparation

No regional boss battle is associated with the Eldin Mountains Surface itself. The major Eldin story boss and dungeon content belong to the Death Mountain sequence, not this regional article.

---

Cold

Cold
NameDetails
Death Mountain and volcanic Eldinheat and flame hazards.
High Eldin Mountainscold-weather hazard.

Residents, characters and services

The Eldin Mountains have no permanent settlement comparable to Goron City and no ordinary shop directory of their own.

Named characters associated with the region

Loone should not be treated as a resident of the mountains. She visits the fossil sites for her research. Likewise, Zelda’s voice is a recorded story interaction rather than a present-day NPC standing at the skeleton.

Services

There is no confirmed inn, general shop, stable, armour shop, cooking service or repair facility within the Eldin Mountains proper. For supplies, use services in neighbouring Eldin Canyon, especially around Goron City or Foothill Stable, before climbing into the mountains.

Do not infer a business or service merely because a named building or quest object appears on a map. The Eldin Mountains location directories do not identify a functioning shop, inn, stable or settlement in the region.

---

Named characters associated with the region

Named characters associated with the region
NameDetails
Loonequest-associated visitor involved with the colossal fossil investigations.
Princess Zeldapresent through an environmental voice memory concerning fossil research.

Named location directory

Important quest and story sites

The directory above follows the named regional entries available in Tears of the Kingdom location indexes, while the geoglyph and Dragon’s Tear are included as important named activities even though third-party location lists do not always classify them as independent map locations.

---

Shrines

Lore and series connections

The Eldin Mountains are a recurring Eldin location across the series, although their exact shape and relation to Death Mountain vary between games. In Breath of the Wild and Tears of the Kingdom, the mountains extend along the northern part of Hyrule and connect visually with the regions around Death Mountain and the Great Hyrule Forest.

The colossal fossil is one of three major skeleton landmarks in Hyrule. The fossils are not presented merely as scenery: they support quests, research dialogue, environmental storytelling and the idea that Hyrule’s landscape contains evidence of ancient life and past environmental change.

The Eldin Great Skeleton also has a Depths counterpart, the Eldin Dark Skeleton. This is a separate location in the Eldin Mountains Depths, not a second Surface skeleton or an alternate state of the same landmark. The mirrored relationship between Surface landmarks and Depths locations is a recurring structural feature of Tears of the Kingdom.

---

Practical completion checklist

For broader Eldin completion

These are nearby but not part of this region’s narrow checklist:

---

For broader Eldin completion

Sources