Locationmajor

Fire Temple

The Fire Temple is one of the five major dungeons in The Legend of Zelda: Tears of the Kingdom.

Importancemajor

Key takeaways

  • Access is story-gated You normally reach the temple after helping Yunobo, defeating Moragia in Death Mountain’s crater and entering the Death Mountain Chasm.
  • The temple has five floors 1F, 2F, 3F, 4F and 5F. The five gongs are distributed across 1F, 2F, 4F and 5F.
  • The five locks can be activated in any order, although the southern 1F gong is generally the easiest starting point.
  • Mine carts are the intended transport system, but Ultrahand, Ascend, climbing and carefully used Zonai devices can provide alternate routes.
  • Flame Guard is essential Link catches fire inside the temple without suitable protection.
  • Completion awards a Heart Container and the Vow of Yunobo, allowing Yunobo’s avatar and charge ability to be used throughout Hyrule.

About this guide

Base game guide for The Legend of Zelda: Tears of the Kingdom. Spoiler warning: This guide discusses the Eldin regional phenomenon, Yunobo’s quest, all five locks, the temple’s boss and its post-completion rewards.

Overview

The Fire Temple is one of the five major dungeons in The Legend of Zelda: Tears of the Kingdom. It lies deep beneath Death Mountain in the Depths, within the buried ruins of Gorondia, and is reached during the main quest Yunobo of Goron City.

Unlike the Divine Beasts in Breath of the Wild, the temple is a conventional multi-floor dungeon with a defined entrance, map, locks, dungeon boss and permanent story reward. Its central challenge is a network of mine-cart rails crossing five vertically arranged floors. Link must work with Yunobo, whose rolling charge destroys marbled rock, activates switches and travels along rails to reach five gongs. Striking every gong releases the seal on the inner chamber and opens the way to Marbled Gohma, the Scourge of the Fire Temple.

The Fire Temple is not the same area as Goron City, Death Mountain’s surface crater, the Death Mountain Chasm or the wider Eldin Depths. Those locations form the approach and surrounding region, but the temple itself begins at its dungeon entrance and consists of the five-floor Gorondian structure beyond it.

Fire Temple proper

The Fire Temple is a large ancient Goron mining and ceremonial complex in the Depths below Death Mountain. Its interior is defined by:

The temple’s floors are vertically stacked rather than laid out as a simple horizontal maze. The map is therefore more useful than the visible scenery. Rail lines may cross above or below Link’s current position, and a nearby track can lead to another floor rather than to the next room.

Neighbouring areas that are not part of the temple

These places are associated with the Fire Temple but should be treated as separate locations:

This distinction matters when following maps or attempting to complete nearby collections. A chest in the Eldin Depths, for example, is not automatically a Fire Temple chest simply because it lies below Death Mountain.

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Neighbouring areas that are not part of the temple

Neighbouring areas that are not part of the temple
NameDetails
Goron Citythe surface settlement where the Yunobo quest begins.
Death Mountainthe volcanic mountain containing the route towards the crater.
Death Mountain craterthe surface area where Link and Yunobo confront Moragia.
Death Mountain Chasmthe descent into the Depths used to reach the temple region.
Eldin Depthsthe wider underground area surrounding the temple.
Gorondiathe ancient Goron ruins in which the temple is situated.
Marakuguc Shrinea nearby surface shrine and useful travel point, but not part of the dungeon.
Mustis Lightroota nearby Depths facility used to illuminate the approach, not a Fire Temple checkpoint.

Starting the route

The intended route begins with the main quest Yunobo of Goron City. Link travels through the Eldin region, investigates the strange behaviour affecting the Gorons and finds Yunobo at YunoboCo’s headquarters. After the mask controlling Yunobo is removed, he joins Link as an active companion.

The quest then leads towards Death Mountain. Link and Yunobo confront Moragia, a huge multi-headed creature emerging from the crater. Yunobo’s charge is used during this encounter. After Moragia is defeated, the pair dive into the Death Mountain Chasm and continue through the Depths to the temple entrance.

Practical preparation

Wooden equipment is inconvenient here because it can catch fire. Metal and Zonai equipment are generally more practical.

Entering without the normal quest

The Depths can be explored in unusual orders, and players may reach parts of the Eldin underground region before following the intended story route. However, the Fire Temple’s meaningful progression depends on Yunobo being present and able to activate the gongs. Reaching the structure early does not replace the Yunobo quest sequence.

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Yunobo

Yunobo is the temple’s essential companion and the associated Sage. In this game he is the president of YunoboCo, a mining company operating around Goron City. A false image of Zelda gives him a mysterious mask, causing him to behave erratically and distribute marbled rock roast to the Gorons. Once Link destroys the mask, Yunobo accompanies him.

Inside the temple, Yunobo is not merely a combat companion. His charge is the dungeon’s equivalent of a traditional Zelda dungeon item:

Other residents and NPCs

There are no normal shops, beds, stable services or resident communities inside the Fire Temple. The Gorons connected with the area are found on the surface during the surrounding quest rather than living inside the dungeon.

Named story-associated characters

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The Fire Temple is a vertical rail complex. The numbered floors do not behave like separate stages. Rails, ramps and drops connect them in a deliberately disorientating pattern.

Named story-associated characters

Named story-associated characters
NameDetails
Yunobocompanion, Sage of Fire and quest partner.
Linkplayer character and temple explorer.
Princess Zeldainvolved in the mystery surrounding Yunobo’s mask, though not physically present as a normal temple resident.
Moragiaguardian-like regional threat fought before the temple route.
Marbled Gohmadungeon boss and source of the corruption affecting the temple.

Floor directory

The five gong locations are commonly summarised as:

The exact route between these points depends on the position of rail switches and which optional chests have already been collected. The locks themselves can be completed in a different order from the recommended sequence.

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Floor directory

Floor directory
NameDetails
1FEntrance level, central platform, southern gong and northern gong.
2FNorthern gong and rail-transfer routes.
3FCentral transport and connecting passages. It contains important junctions even though it is not one of the five gong floors.
4FNorthern gong and routes towards upper sections.
5FSouthern gong and high-level rail sections leading to the temple’s upper lock.
Inner sanctumSealed chamber opened after all five gongs are activated.
Boss arenaSeparate arena reached after the inner chamber opens.

Floor directory

Floor directory
GongFloorGeneral position
Southern gong1FSouth side of the entrance level
Northern gong1FNorth side of the entrance level
Northern gong2FUpper northern rail section
Northern gong4FNorthern upper section
Southern gong5FHigh southern section

Yunobo’s charge

Aim Yunobo before activating his charge. He rolls in a straight line, so the correct angle is often more important than the distance.

Yunobo’s charge is strongest when Link positions him deliberately. If he rolls past a target, recall him and try again rather than rebuilding the entire route.

Mine carts and rails

A cart travelling in the wrong direction can often be turned around at a junction. Track switches are therefore part of the puzzle rather than simple doors.

The temple’s intended method is usually to

  1. 01
    place a cart on the correct rail;
  2. 02
    attach a Fan;
  3. 03
    ride towards a junction;
  4. 04
    launch Yunobo at a switch or target;
  5. 05
    use the newly changed track to reach another floor.

Lava and Hydrants

Several routes cross lava. Hydrants can cool lava into solid platforms. These cooled blocks can be used as:

When a route appears to stop at a lava stream, look for a Hydrant, a breakable marbled rock concealing one, or nearby Zonai devices.

Alternative movement

The temple is designed around rails, but Tears of the Kingdom allows considerable flexibility. Depending on stamina and equipment, Link can sometimes:

These methods can bypass parts of the intended route. They do not normally remove the need to activate the five gongs, because the inner chamber remains sealed until all five locks are released.

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1. Activate the temple

At the entrance, interact with the temple’s central device. This reveals the dungeon map and marks the five gong locations. Yunobo remains available as the companion ability needed for progression.

Before leaving the central area, check the surrounding platforms and rail junctions. The temple is easier to understand when viewed from the map rather than approached as a series of unmarked corridors.

2. Reach the southern 1F gong

This is a useful first objective.

The gong is generally behind the marbled blockage at the end of the route. This first section teaches the temple’s fundamental loop: transport Yunobo, operate a rail switch and use his charge to clear the final obstruction.

2. Reach the southern 1F gong: steps

  1. 01
    Travel towards the southern side of 1F.
  2. 02
    Cross the lava using cooled platforms made with a Hydrant.
  3. 03
    Put a Fan on the nearby mine cart.
  4. 04
    Ride along the rail.
  5. 05
    At the switch or green target, launch Yunobo to alter the track.
  6. 06
    Continue to the blocked chamber.
  7. 07
    Use Yunobo to destroy the marbled rock.
  8. 08
    Strike the gong with Yunobo’s charge.

3. Reach the northern 2F gong

Return to the central rail network and look for the route leading towards 2F.

Some routes in this area include side branches leading to chests. If a track appears to serve no story purpose, check whether it reaches an isolated platform before moving on.

3. Reach the northern 2F gong: steps

  1. 01
    Use the rail-transfer switches to direct the cart towards the upper track.
  2. 02
    Ride to the next platform.
  3. 03
    If the cart reaches a dead end, reverse it or use the nearby switch to change the track.
  4. 04
    Follow the upper route and deal with any Construct guarding the landing.
  5. 05
    Find the marbled barrier near the gong room.
  6. 06
    Destroy it with Yunobo.
  7. 07
    Strike the second gong.

4. Reach the 5F southern gong

The fifth-floor gong is reached through a more vertical section of the rail system.

The 5F section can be confusing because the destination is visibly close while the usable rail approaches from another floor. Follow the track lines on the map and do not assume that the nearest visible platform is accessible from your current level.

4. Reach the 5F southern gong: steps

  1. 01
    From the central area, locate the rail route climbing towards the upper floors.
  2. 02
    Use Yunobo to activate the switch that sends the cart onto the rising track.
  3. 03
    Continue through the upper platforms.
  4. 04
    Use Ascend or climbing where the intended rail route leaves you below a raised structure.
  5. 05
    Approach the marbled rock blocking the high southern chamber.
  6. 06
    Break through it and activate the gong.

5. Reach the 4F northern gong

The fourth-floor gong is normally approached from the central and upper rail network.

The Fire Like is particularly dangerous in narrow passages. Keep your distance, avoid standing directly in front of its mouth and use arrows or Yunobo to create space.

5. Reach the 4F northern gong: steps

  1. 01
    Return to the main junction.
  2. 02
    Change the track direction using the paired switches.
  3. 03
    Ride the cart towards 4F.
  4. 04
    Deal with the Construct or Fire Like encountered along the route.
  5. 05
    Cross the final gap by cart, gliding or using a temporary bridge.
  6. 06
    Break the marbled rock protecting the gong.
  7. 07
    Use Yunobo’s charge to strike it.

6. Reach the northern 1F gong

The remaining gong is on the northern side of 1F. It is easy to overlook because the player may pass the relevant lower platform while travelling between upper floors.

When all five gongs have been activated, the five locks open and the sealed inner chamber becomes accessible. The game permits another order, but this route keeps the early southern gong and several of the more direct rail sections together. The gongs can be completed in any order.

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The Fire Temple contains multiple treasure chests distributed around the rail network. Sources do not always agree on every minor chest position or item tier, partly because weapon and shield strength can vary with the game’s hidden scaling system. The following directory records the commonly verified named rewards rather than claiming an exhaustive chest-by-chest inventory.

6. Reach the northern 1F gong: steps

  1. 01
    Return to the 1F central platform.
  2. 02
    Search for the northern rail branch.
  3. 03
    Activate the switch that directs the cart towards the northern side.
  4. 04
    Follow the track to the lower chamber.
  5. 05
    Destroy the marbled blockage.
  6. 06
    Strike the final gong.

Verified or repeatedly reported chest contents

The temple is reported to contain approximately 13 chests, with several holding Arrow ×10 and others positioned on optional rail branches or isolated platforms. The Strong Zonaite Shield is associated with a curved track near the central hall, while the Ruby and Diamond appear in upper or side sections. The Soldier II Reaper is found in a tower-like route connected with one of the upper locks.

Verified or repeatedly reported chest contents

Other rewards

The Vow allows Yunobo’s avatar to be summoned and his rolling charge to be used outside the temple. It is useful for breaking rock, attacking enemies, mining and travelling quickly across certain surfaces.

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Ordinary enemies

Enemy placements can vary in practical difficulty depending on Link’s story progress, equipment and approach. Soldier Constructs typically guard platforms and rail junctions. Fire Likes occupy tight volcanic passages and can punish players who approach without fire-resistant equipment.

The temple’s documented enemy directory includes

About this guide

Major spoiler section

Environmental hazards

Extreme heat

Without Flame Guard, Link catches fire. This is a persistent environmental hazard rather than a temporary attack. Equip Flamebreaker armour or another valid source of Flame Guard before exploring.

Lava

Falling into lava causes severe damage and usually returns Link to a nearby safe platform. Use Hydrants to create cooled surfaces, and remember that Yunobo’s rolling path can cross ramps over lava.

Explosive marbled rocks

Marbled rock formations obstruct the dungeon and are also used offensively by the boss. Do not treat every red or dark rock as ordinary scenery. Yunobo is the reliable way to destroy the important barriers.

Falling from rails

Rail gaps are often wider than they first appear. If a cart leaves the track, Link may fall into lava or onto a lower floor. Fans provide steady movement, whereas Rockets are better used for short corrections or emergency jumps.

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Marbled Gohma is a giant spider-like creature made from the same corrupted rock affecting Death Mountain and the Gorons. It is fought after the five gongs have been activated.

Phase one

The boss moves around the floor and attacks with its legs and body.

The key is not to waste Yunobo’s charge while the boss is too far away or positioned behind an obstacle. Use the arena’s curved surfaces to line up attacks.

Phase one: steps

  1. 01
    Watch which legs are moving towards Link.
  2. 02
    Aim Yunobo at a leg.
  3. 03
    Strike two legs with his charge.
  4. 04
    When the boss collapses, climb onto its body.
  5. 05
    Attack the exposed eye with a strong weapon.
  6. 06
    Drop or jump away before it recovers.

Phase two

Marbled Gohma climbs onto the curved ceiling. The same basic strategy applies, but Yunobo must now be launched up the arena walls.

Marbled Gohma’s rolling explosives can restrict movement, especially if Link stays in one part of the arena. Keep moving and use Yunobo offensively rather than treating him only as a traversal tool. The boss’s legs are the main targets, while the eye is vulnerable once the creature is knocked down.

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Completing the Fire Temple resolves the Eldin regional phenomenon. The marbled rock corruption affecting the Gorons is removed, and Yunobo’s story progresses beyond the temple.

The permanent gameplay reward is Yunobo’s Sage ability. Like the other Sage vows, the avatar can be summoned or dismissed from the key-items menu. It is not restricted to Eldin or to the Fire Temple.

The temple itself remains accessible after completion. Players can return to collect missed chests, revisit rail routes and explore areas that were inconvenient during the main objective. The boss encounter is not normally repeated as an ordinary dungeon rematch, so collect anything important before leaving if you want the original reward sequence in one visit.

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This is a practical route rather than a compulsory order. The five gongs are independently activatable, and experienced players can reach several of them through climbing, Ascend or improvised Zonai devices.

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Phase two: steps

  1. 01
    Track the boss as it moves across the ceiling.
  2. 02
    Fire Yunobo up a curved wall so that he reaches the boss.
  3. 03
    Hit the boss or destroy incoming explosive rock balls.
  4. 04
    If the boss falls, climb to the eye and attack.
  5. 05
    Use Yunobo or Recall to clear rock projectiles before they surround Link.

For a first visit, use this order

  1. 01
    Prepare Flame Guard in Goron City.
  2. 02
    Complete the surface part of Yunobo’s quest.
  3. 03
    Defeat Moragia.
  4. 04
    Enter Death Mountain Chasm.
  5. 05
    Activate the Fire Temple map.
  6. 06
    Collect obvious entrance-level chests.
  7. 07
    Complete the southern 1F gong.
  8. 08
    Complete the northern 2F gong.
  9. 09
    Travel upwards to the 5F southern gong.
  10. 10
    Return through the central junction and complete the 4F northern gong.
  11. 11
    Finish with the northern 1F gong.
  12. 12
    Search the rail branches for missed chests.
  13. 13
    Open the inner chamber.
  14. 14
    Defeat Marbled Gohma.
  15. 15
    Claim the Heart Container and Vow of Yunobo.

How many locks or gongs does the Fire Temple have?

Five. Each gong corresponds to one lock. They are distributed across 1F, 2F, 4F and 5F.

Can the gongs be completed in any order?

Yes. The temple does not require one fixed gong sequence. Some routes are easier to understand in a particular order, but the locks can be activated independently.

Do I need Yunobo to complete the temple?

For the intended route, yes. Yunobo is required to activate the gongs and remove the temple’s marbled barriers. Entering the area early does not provide a substitute companion.

Can I climb instead of using mine carts?

Often, yes. Climbing, Ascend, gliding and Zonai devices can bypass parts of the rail network. The five gongs and boss still form the main progression gates.

Is Flame Guard compulsory?

You need protection from the temple’s extreme heat. Flamebreaker armour is the most straightforward option, though other valid Flame Guard sources can also work.

What is the Fire Temple boss?

The boss is Marbled Gohma. Use Yunobo to break its legs, then attack its exposed eye while it is down.

What do I receive for completing the temple?

You receive a Heart Container and the Vow of Yunobo, which unlocks Yunobo’s Sage ability for use throughout Hyrule.

Is the Fire Temple the same as the Fire Temple from Ocarina of Time?

No. It is a different dungeon in a different game continuity and setting. The name, volcanic theme and Gohma association are series connections, but the Tears of the Kingdom temple is a buried Gorondian mine complex built around Zonai-era mechanisms, rail transport and Yunobo’s Sage power. The wider series has used Fire Temple locations in several games, including Ocarina of Time and Spirit Tracks, but these are separate places.

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Sources