Key takeaways
- Lookout Landing is a settlement, not the entire surrounding map region The broader map area commonly labelled “Lookout Landing” includes parts of Hyrule Field, Hyrule Castle Town Ruins, Hyrule Castle and several distant shrines. Those neighbouring locations should not be treated as buildings inside the settlement.
- The settlement’s most important progression trigger is the early main quest sequence. Follow To the Kingdom of Hyrule and Crisis at Hyrule Castle to meet Purah, find Captain Hoz, open the Emergency Shelter, activate the Skyview Tower and receive the Paraglider.
- The Emergency Shelter is the settlement’s functional centre It contains a bed, cooking pot, Goddess Statue and several important characters. It also connects to later underground exploration and the Horned Statue quest.
- Josha and Robbie open important optional systems Their Depths-related quests lead to the Camera and Hyrule Compendium, then to further research and upgrades.
- The settlement’s services change during progression The mini stable and some routes or facilities are not fully available when Link first arrives. The general store’s stock also expands as the wider story advances.
- There is no ordinary shrine inside the settlement itself Kyononis Shrine lies in the nearby Hyrule Castle Town Ruins, while Jiosin Shrine is south of the settlement near a chasm. Several other shrines belong to the wider Skyview Tower region rather than Lookout Landing proper.
Note
Game: The Legend of Zelda: Tears of the Kingdom Mode: Base game Location type: Fortified settlement and early-game operations hub Region: Central Hyrule, Hyrule Field Approximate coordinates: Around −0254, 0102, 0018 Primary leader: Purah Main fast-travel point: Lookout Landing Skyview Tower Major underground area: Emergency Shelter First major story function: Unlocking the Paraglider, the Central Hyrule map and the Regional Phenomena questline
Overview
Lookout Landing is the principal Hylian settlement in the opening portion of The Legend of Zelda: Tears of the Kingdom. It stands in Central Hyrule, directly south of Hyrule Castle, and serves as the headquarters of Purah’s investigation into the Upheaval and Princess Zelda’s disappearance.
It is more than a small village. Lookout Landing combines a military outpost, research station, refugee camp, trading post, stable, underground shelter and launch point for the game’s main story. Many of the game’s systems are introduced or expanded here, including the Paraglider, Skyview Towers, the Camera, the Hyrule Compendium, the Depths investigation, the first major map choices and several upgrade or equipment services.
The settlement was constructed by Hudson Construction on or around the former Sacred Ground Ruins, a location associated with the old Hyrule Castle Town area. Its position is strategically important: it is close enough to observe the floating Hyrule Castle, near the castle’s underground passages, and central enough to support expeditions towards every major region of Hyrule.
What counts as Lookout Landing
For this guide, Lookout Landing means the fortified settlement and its immediately attached facilities:
This is narrower than the full area revealed by the Lookout Landing Skyview Tower. Guides and map resources sometimes use “Lookout Landing region” for a broad section of Central Hyrule that includes Hyrule Castle Town Ruins, Hyrule Castle, the Royal Hidden Passage, distant wells and several shrines. That wider classification is useful for map completion but should not be confused with the settlement itself. For example, Kyononis Shrine is in the ruins north of the settlement, and Jiosin Shrine is south of it, not inside the settlement walls.
Neighbouring places kept separate
The following are associated with Lookout Landing’s story or map region but are separate locations:
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Lookout Landing was established after Zelda and Purah became concerned about the Gloom beneath Hyrule Castle. Zelda proposed an outpost that could monitor the phenomenon and provide rapid access to the old underground routes beneath the castle. Purah accepted the idea, and the site developed into a fortified base with research facilities, soldiers, volunteers and supply services.
After the Upheaval, the settlement becomes the main centre of Hyrule’s organised response. Researchers investigate the ancient Zonai, soldiers patrol the castle approaches, builders maintain the fortifications, and volunteers search for Zelda. Purah coordinates much of this work from the tower and gives Link the information needed to begin the main investigation.
The settlement is deliberately compact. Its high wooden platforms, canvas structures, watch posts and central tower make it easy to navigate, while the underground shelter provides the older and more defensible part of the site. The contrast between temporary military camp and ancient ruin is one of the location’s defining features.
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Lookout Landing sits on relatively open ground in Central Hyrule. Hyrule Castle dominates the northern skyline, while roads lead south and east into Hyrule Field. The settlement is surrounded by defensive walls and timber structures rather than the substantial stone architecture of a traditional Hylian city.
The tower occupies the western side of the settlement. Purah’s working area and the main research facilities are positioned near it, making the tower and its surrounding platforms the first obvious destination for a newly arrived player.
The settlement’s central area contains the access point to the Emergency Shelter. Before the shelter is opened, this entrance is not fully available. Speaking with the soldier Scorpis during the early main quest causes the entrance to be opened.
The shops are positioned around the settlement’s active central paths. The general store sells basic food and ammunition, while the armour shop provides early equipment and later expands its stock. The exact available inventory changes with progression, so the shop should be revisited after major story developments rather than treated as a one-time purchase point.
Neighbouring places kept separate
Named settlement areas and structures
Some of the smaller platforms and structures are not always treated as separate map locations by the game. They are included here as visible, named or functionally distinct parts of the settlement where applicable.
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Named settlement areas and structures
First arrival
The main story directs Link towards Lookout Landing after he returns to the Surface from the Great Sky Island. The settlement is in the centre of the Surface map, south of Hyrule Castle. It is possible to reach it by travelling across Hyrule Field, although the intended early route is to follow the main quest marker and approach from the south.
The area is relatively accessible, but new players should be cautious. Hyrule Field contains enemy patrols, Bokoblins, environmental hazards and large open spaces where stamina can become a problem. If Link has not yet obtained the Paraglider, avoid committing to high drops or long jumps around broken ruins.
Practical route
The tower is not merely a map marker. It is part of the game’s opening progression and is the source of the first large Surface map reveal.
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Practical route: steps
- 01Leave the starting area and follow the main quest towards Central Hyrule.
- 02Approach the settlement from the south or south-west.
- 03Speak with Purah and follow her instructions.
- 04Travel north towards Hyrule Castle Town Ruins to locate Captain Hoz.
- 05Return to Purah after completing the required investigation.
- 06Speak with Scorpis to open the Emergency Shelter.
- 07Activate the Lookout Landing Skyview Tower.
- 08Receive the Paraglider and map data for Central Hyrule.
- 09Speak with Purah again to begin the Regional Phenomena stage of the main story.
1. To the Kingdom of Hyrule
This opening quest leads Link from the Great Sky Island towards the Surface and eventually to Lookout Landing. Once there, Link meets Purah and learns that Zelda is missing after the events beneath Hyrule Castle.
Purah’s briefing establishes the settlement’s function and directs Link towards the castle area. Do not rush away immediately after arriving. Several useful conversations and services become available during this sequence.
2. Crisis at Hyrule Castle
Purah sends Link to find Captain Hoz, who is stationed near Hyrule Castle Town Ruins. The objective is not to assault the castle itself. Instead, travel north through the ruins and search for the soldiers who can direct Link to Hoz’s position near the First Gatehouse.
After Link reports back, Purah introduces the settlement’s main facilities and allows access to the next stage of the early game. This is the point at which the Emergency Shelter becomes especially useful.
3. Open the Emergency Shelter
Speak with Scorpis in the central settlement area. He opens the hatch leading down into the shelter. The shelter contains several services that are easy to miss if the player leaves immediately:
The shelter is also important because some quests and facilities use it as their base rather than the surface settlement.
4. Activate the Skyview Tower
Once the early investigation is complete, Purah directs Link to the tower. Examine the terminal and follow the launch sequence. The tower reveals the Central Hyrule map and grants Link the Paraglider.
The Paraglider changes how the entire region can be explored. It allows safe descent from towers and cliffs, enables longer travel between floating islands and ruins, and makes the castle approaches much easier to navigate.
5. Begin Regional Phenomena
After the tower sequence, Purah introduces the Regional Phenomena investigation. The four main regional objectives can be pursued in different orders. Lookout Landing remains the administrative centre for this investigation, and Purah’s dialogue changes as Link completes major story milestones.
This is a practical recommendation rather than a mandatory order. Lookout Landing itself does not force a single regional sequence.
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A sensible first-time route is usually
- 01Hebra and Rito Village
- 02Eldin and Goron City
- 03Lanayru and Zora’s Domain
- 04Gerudo Desert and Gerudo Town
Emergency Shelter
The Emergency Shelter is the settlement’s most important subarea. It is built into the older underground infrastructure beneath Lookout Landing and provides a secure location for civilians and soldiers.
Services
The shelter can also become a useful staging area before dangerous journeys. Cook meals, adjust Link’s equipment, spend excess Light of Blessings and check the available quests before leaving.
Royal Hidden Passage connection
The underground areas beneath Lookout Landing connect with old routes beneath Hyrule Castle. The exact access and blocked passages change with story progress. Some sections cannot be explored immediately, and parts of the route are linked to the wider Regional Phenomena progression.
This should be treated as a connected underground network rather than as an ordinary basement. It contains combat encounters, breakable walls, equipment and routes towards the castle area.
Goddess Statue
The Goddess Statue accepts four Lights of Blessing in exchange for either:
This is the same basic exchange found at other Goddess Statues. The Lookout Landing statue is convenient because it is available early and sits directly beside the first major settlement services.
Horned Statue
The Horned Statue is associated with the Who Goes There? questline. Speak with Scorpis and then Jerrin after the relevant shelter events have become available. The quest leads Link through underground passages to the statue.
The Horned Statue allows Link to exchange heart and stamina upgrades. This is useful if the player initially chooses more hearts but later wants to invest in stamina, or vice versa. It is a respec service, not a second ordinary Goddess Statue.
Crystal Refinery
A Crystal Refinery is associated with the Lookout Landing area and can be used to exchange crystallised charges for Energy Wells. The service is relevant to Zonai-device users who want longer battery capacity.
Because the refinery is connected to the settlement’s early Zonai research and the Depths progression, it is worth checking after collecting crystallised charges. It should not be confused with a Forge Construct in the Depths, which uses Zonaite for other exchanges.
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Lookout Landing General Store
The general store sells basic supplies. Its stock includes food, arrows and several ingredients. The available selection expands as Link progresses through the game and as regional developments occur.
Verified stock examples
The shop is useful during the opening hours of the game, when Link may have few arrows and limited access to ingredients. Its expanded stock can also save travel time later.
Store directory
The decorative displays should not automatically be treated as separate businesses. The verified functional shop is the general store itself.
Verified stock examples
| Item | Function |
|---|---|
| Apple | Basic healing ingredient |
| Hylian Rice | Cooking ingredient |
| Hateno Cheese | Cooking ingredient, subject to progression |
| Fresh Milk | Cooking ingredient |
| Hyrule Bass | Cooking ingredient |
| Arrows | Ammunition |
Lookout Landing Armour Shop
The armour shop provides early access to several standard and regional armour pieces. The stock develops as Link progresses, and some pieces associated with different environments become available before Link reaches those regions.
Examples of available armour
The exact stock and prices can vary according to the player’s progression state. Check the shop again after completing major regional objectives.
Armour shop directory
These are merchandise entries rather than separate buildings.
Examples of available armour
| Armour piece | Typical use |
|---|---|
| Hylian Hood | General defence and early outfit completion |
| Hylian Tunic | General-purpose defence |
| Hylian Trousers | General-purpose defence |
| Snowquill Tunic | Cold resistance |
| Stealth Chest Guard | Stealth effect |
| Radiant Shirt | Glow-related set |
| Flamebreaker Armour | Flame resistance |
Bed and cooking pot
Both are located in or around the Emergency Shelter. The bed restores Link’s hearts and allows him to pass time. The cooking pot permits ordinary cooking and is particularly useful before the player has found a more convenient outdoor setup.
Mini Stable
The Lookout Landing Mini Stable is not fully available at the beginning. It is associated with The Incomplete Stable. After completing the required repair work, Link can use it for horse-related services, including registering, boarding and taking out horses.
The “mini” designation matters. It is a smaller stable facility than the standard stables found around Hyrule, but it still provides an important central option for horse management.
Hestu
Hestu can appear at Lookout Landing during his early relocation sequence. Speaking with him allows Link to exchange Korok Seeds for inventory expansion, including weapon, shield and bow slots.
Hestu’s presence changes as the player progresses through his personal route. If he is not at Lookout Landing, he may have moved to another temporary location. Do not treat his absence as evidence that the service has been removed from the game.
Bargainer Statue
The Bargainer Statue in the shelter is part of the Depths-related trading system. It accepts Poes and offers items associated with the Depths and the statues’ collection.
This is not a normal shop and does not use Rupees. Its stock and available interactions depend on the player’s discovery of Bargainer Statues and progression through the Depths.
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Principal residents and staff
The following characters are associated with Lookout Landing as residents, staff or recurring settlement occupants.
The settlement’s named inhabitant list is broader than its major quest-giver list. Some characters provide only dialogue, routine activity or incidental information. The Zelda Wiki’s settlement entry identifies a core group of named Lookout Landing inhabitants, while location guides add quest-specific personnel and service characters.
Principal residents and staff
Purah
Purah is the leader of Lookout Landing and the settlement’s central authority. She directs the investigation into the Upheaval, supervises the Skyview Tower network and gives Link the Paraglider after the early castle investigation.
Purah is also the main progression checkpoint for the game’s opening act. Return to her after:
Her dialogue and available objectives change as the story develops.
Josha
Josha is a researcher focused on the Depths. Her questline leads to Camera Work in the Depths and later Depths investigations.
Speak to Josha after the initial Lookout Landing story sequence. Her first major quest introduces the Camera function for the Purah Pad and begins the process of mapping and documenting the underground world.
Robbie
Robbie works with Josha on the Depths investigation and assists with Purah Pad development. His role is particularly important for Camera and Hyrule Compendium progression.
The Camera is not obtained merely by purchasing it. It is unlocked through the relevant quest sequence, which sends Link underground and teaches the player how to photograph the environment and creatures.
Jerrin
Jerrin is based in the Emergency Shelter and is involved in the Horned Statue storyline. She is also connected to the settlement’s research and shelter operations.
Scorpis
Scorpis controls access to the Emergency Shelter during the early story. Speak with him in the central settlement area once Purah’s instructions direct Link to open the shelter.
Karson
Karson is associated with construction and settlement maintenance. He also appears in the wider network of building and repair-related activities connected to Lookout Landing.
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Main quests
Not every quest begins inside the settlement, but Lookout Landing acts as the operational base for several of them. The location’s story relevance therefore extends beyond quests physically confined to its walls.
Main quests
Side quests and adventures
Quest names and availability can depend on previous main-story progress. In particular, the shelter-based quests are easy to overlook if the player does not open the hatch or revisit the shelter after advancing the story.
Side quests and adventures
Today’s Menu
This shelter quest involves the cook and a missing ingredient or meal requirement. It is a small activity, but it is useful for players who want to learn more about the shelter’s ordinary residents and collect an additional reward.
Speak with the cook inside the Emergency Shelter rather than searching the surface shops first. The quest is tied to the shelter’s daily life, not to Purah’s military investigations.
Where Are the Wells?
This activity concerns Fera’s interest in Hyrule’s wells. After the relevant progression, Fera can be found at Lookout Landing and will track Link’s well discoveries in exchange for Rupees.
The Lookout Landing Well itself is located within the settlement and is a useful early exploration stop. It contains loot and connects the visible settlement with the underground spaces beneath it.
The Incomplete Stable
This activity is required before the Lookout Landing Mini Stable becomes a fully useful horse facility. Repair the stable structure as instructed, then return after the task is complete to use the service.
The mini stable is therefore a progression-locked facility, not a standard stable that is fully operational from the first visit.
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Paraglider
The Paraglider is the most important permanent item obtained through Lookout Landing’s main sequence. Purah grants it after Link completes the opening investigation and activates the Skyview Tower.
Do not confuse the Paraglider with an optional reward. It is a major progression item required for practical use of the Surface map, towers and many aerial routes.
Camera and Hyrule Compendium
The Camera is unlocked through Camera Work in the Depths, obtained through Josha and Robbie. Completing the early Depths investigation opens the photographic functions of the Purah Pad and begins the Hyrule Compendium system.
Light of Blessings
The Goddess Statue accepts four Light of Blessings. These come from Shrines, including shrines in the surrounding Central Hyrule area. The exchange is not unique to Lookout Landing, but the settlement is one of the earliest convenient places to use it.
Korok Seeds
Korok Seeds are found around the settlement and throughout the surrounding Hyrule Field area. Hestu’s location and availability may change, so the settlement should be checked when the player has accumulated a substantial number of seeds.
Well loot
The Lookout Landing Well contains exploration rewards and is worth entering after the Emergency Shelter becomes available. It is one of the location’s clearest examples of a surface feature leading into a larger underground network.
Early weapons and supplies
Lookout Landing itself is not a dedicated weapon shop, but the settlement and its connected underground passages provide access to basic equipment, arrows, ingredients and possible chest rewards. The nearby castle ruins also contain valuable early-game exploration opportunities, although they should be treated as a separate area.
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Hyrule Castle Town Ruins
The ruins lie immediately north of Lookout Landing. They are the route used during Crisis at Hyrule Castle and contain the First Gatehouse area, Kyononis Shrine and routes towards the castle.
The ruins are not part of the settlement. They are an exposed, dangerous archaeological and military area with their own enemies, chests and map discoveries.
Hyrule Castle
Hyrule Castle is visible directly north and dominates the settlement’s strategic purpose. Lookout Landing was established partly to monitor the castle and provide access to routes beneath it.
The castle contains distinct Surface, Sky and underground spaces. Its story progression changes substantially across the game, so do not assume that an early visit represents its final state.
Hyrule Field
Hyrule Field surrounds Lookout Landing and provides roads towards the other regions. It contains enemy camps, shrines, wells, caves, Korok puzzles, ruins and travel routes.
The settlement is a good starting point for exploratory loops because it has cooking, rest, inventory expansion, map access and fast travel.
Hyrule Field Chasm
The chasm south of Lookout Landing leads into the Depths and is relevant to the early Camera investigation. It is one of the most useful nearby routes for players beginning underground exploration.
The Depths are a separate world layer and should not be counted as part of the settlement, even though Lookout Landing’s researchers use them as a primary field of study.
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First-visit route
- 01Speak with Purah.
- 02Walk around the surface settlement and identify the general store and armour shop.
- 03Speak with Scorpis and open the Emergency Shelter.
- 04Inspect the bed, cooking pot and Goddess Statue.
- 05Talk to Jerrin and the other shelter residents.
- 06Return to Purah and follow the Captain Hoz objective.
- 07Complete the Skyview Tower sequence.
- 08Buy arrows or basic ingredients if needed.
- 09Speak with Josha and Robbie before leaving for the regional quests.
Early-game utility route
- 01Activate Lookout Landing Skyview Tower.
- 02Use the Goddess Statue whenever four Lights of Blessing are available.
- 03Visit the General Store for arrows and cooking ingredients.
- 04Check the armour shop for early defensive or environmental gear.
- 05Complete Camera Work in the Depths.
- 06Visit the Crystal Refinery after collecting crystallised charges.
- 07Check Hestu’s location when carrying spare Korok Seeds.
- 08Complete The Incomplete Stable if horse travel is important.
- 09Search the Lookout Landing Well.
- 10Revisit the shelter after completing a regional objective.
Completionist checklist
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The settlement is safe, but its approaches are not
Lookout Landing itself is heavily defended, but the roads leading to it contain monsters and abandoned ruins. Early players should avoid assuming that reaching the settlement means the surrounding region has become harmless.
The Emergency Shelter is easy to miss
The hatch is not fully available when Link first reaches the settlement. If the shelter cannot be entered, progress through the opening main quest and speak to Scorpis after returning from the castle investigation.
Underground access changes over time
Some routes beneath the settlement begin blocked or inaccessible. Advancing the main story, completing regional objectives and undertaking shelter quests can open further sections.
Shop stock is progression-sensitive
The general store and armour shop should be revisited later. A player who checks them only once may miss items added after regional progress.
The map region is larger than the town
If you are tracking map completion, do not stop after finding the settlement. The wider Lookout Landing tower area includes separate ruins, shrines, wells and castle locations. Conversely, do not list every shrine revealed by the tower as a shrine inside Lookout Landing.
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Lookout Landing is new to Tears of the Kingdom as a developed settlement, but it occupies a historically important part of Hyrule. Its construction over the Sacred Ground Ruins links the new game to the ruined Hyrule seen in Breath of the Wild.
This continuity is practical as well as thematic. The settlement is built where old Hyrule’s ceremonial and administrative spaces once stood, while its underground shelter and castle routes preserve the older kingdom’s hidden infrastructure. The result is a location where the post-*Breath of the Wild* reconstruction effort is literally layered over the remains of the previous Hyrule.
The outpost also represents a change in Hyrule’s response to crisis. In Breath of the Wild, the world is fragmented and localised after a century of Calamity. In Tears of the Kingdom, Lookout Landing shows Hyrule attempting a coordinated response through research, military organisation, construction and regional communication.
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Is Lookout Landing a village?
Yes, although it is better described as a fortified settlement or research outpost than as a traditional village. It has shops, residents and a stable, but its primary purpose is military observation and research.
Where is Lookout Landing?
It is in Central Hyrule, in Hyrule Field, directly south of Hyrule Castle. Its approximate coordinates are around −0254, 0102, 0018.
How do I open the Emergency Shelter?
Progress through Crisis at Hyrule Castle, return to Lookout Landing and speak with Scorpis in the central area. He opens the hatch.
How do I get the Paraglider?
Complete the opening Lookout Landing sequence, including the Captain Hoz investigation and the Skyview Tower activation. Purah gives Link the Paraglider during this progression.
Is there a shrine inside Lookout Landing?
The commonly associated shrines are nearby rather than inside the settlement proper. Kyononis Shrine is in Hyrule Castle Town Ruins, while Jiosin Shrine is south of the settlement near Hyrule Field Chasm. The broader Lookout Landing tower region contains several more shrines.
Where is the Camera?
Start Camera Work in the Depths by speaking with Josha after the early Lookout Landing progression. Robbie then helps Link obtain the Camera and begin the Hyrule Compendium system.
Can I use the mini stable immediately?
Not fully. Complete The Incomplete Stable first, then return to use the Lookout Landing Mini Stable’s horse services.
Where is the Horned Statue?
It is beneath Lookout Landing, in the underground area reached through the Emergency Shelter and the Who Goes There? questline. It provides a way to exchange heart and stamina upgrades.
Does Lookout Landing change after the story?
Yes. Dialogue, available quests, shop stock, character locations and access to some underground routes change as Link completes major story objectives.
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This guide treats the settlement and its attached facilities as Lookout Landing, while keeping the wider Skyview Tower map region separate. Published guides do not always use identical boundaries. Some classify Hyrule Castle, Hyrule Castle Town Ruins and several surrounding shrines under “Lookout Landing”, while others classify them under Central Hyrule or Hyrule Field.
The comprehensive named-character directory is based on location and quest references, but minor unnamed soldiers, researchers, shelter residents and decorative shop displays are not individually catalogued by every source. Their presence should not be interpreted as a claim that every background NPC has been exhaustively identified by name.
Likewise, shop inventories can change with story progress, so the listed merchandise should be read as verified examples and major stock categories rather than as a permanent single-state inventory.
Sources
- Lookout Landing - Zelda Wiki — zeldawiki.wiki
- Zelda: Tears Of The Kingdom: To The Kingdom Of Hyrule Quest - Where To Find Lookout Landing | Nintendo Life — nintendolife.com
- Lookout Landing Town Location: Shops and Points of Interest | Zelda: Tears of the Kingdom (TotK)|Game8 — game8.co
- All Tears of the Kingdom shrine locations - Pocket Tactics — pockettactics.com
- Crisis at Hyrule Castle Walkthrough | Zelda: Tears of the Kingdom (TotK)|Game8 — game8.co
- Lookout Landing - Zelda Dungeon Wiki, a The Legend of Zelda wiki — zeldadungeon.net
- Zelda Tears of the Kingdom - Today's Menu Walkthrough — powerpyx.com
- How to Start Who Goes There in Zelda: Tears of the Kingdom - Twinfinite — twinfinite.net