Locationmajor

Zanmik Shrine

Zanmik Shrine is a Shrine of Light in The Legend of Zelda: Tears of the Kingdom, found on the eastern side of Hateno Village in the East Necluda region.

Importancemajor

Key takeaways

  • Zanmik Shrine stands in Hateno Village, above Uma’s house on the village’s eastern side.
  • The shrine’s trial is titled Scoop It Out.
  • Power the large wheel by connecting the glowing electricity source to the floor circuit with a metal plate.
  • The simplest solution is to attach an Ancient Orb directly to the wheel with Ultrahand, then collect it when it reaches the upper platform.
  • A hidden chest lies beneath the pile of Ancient Orbs It contains a Zonaite Longsword variant whose strength can vary with world level.
  • Completing the shrine grants one Light of Blessing.

About this guide

Spoiler warning: This guide reveals the shrine’s puzzle solution, treasure location and reward.

Overview

Zanmik Shrine is a Shrine of Light in The Legend of Zelda: Tears of the Kingdom, found on the eastern side of Hateno Village in the East Necluda region. Its shrine trial, “Scoop It Out”, asks Link to use Ultrahand and a powered rotating wheel to lift an Ancient Orb from a pit and place it into a floor socket. The shrine is a compact, self-contained puzzle area rather than a larger dungeon or quest zone.

Zanmik Shrine is a Shrine of Light in The Legend of Zelda: Tears of the Kingdom, found on the eastern side of Hateno Village in the East Necluda region. Its shrine trial, “Scoop It Out”, asks Link to use Ultrahand and a powered rotating wheel to lift an Ancient Orb from a pit and place it into a floor socket. The shrine is a compact, self-contained puzzle area rather than a larger dungeon or quest zone.

Location and boundaries

Zanmik Shrine is within Hateno Village, not merely somewhere in the wider Hateno region. It is positioned towards the settlement’s eastern end and sits above Uma’s House. The surrounding village is part of East Necluda, south-east of Mount Lanayru.

For this guide, the scope is limited to:

The following are nearby or related places, but are not subareas of Zanmik Shrine:

Zanmik Shrine corresponds to Kimnaz Lightroot vertically across the Surface and Depths maps, but the available sources do not establish that the two locations are physically linked by a passage. Treat them as map counterparts rather than as one continuous subarea.

Named entries within scope

The terms “Ancient Orb pit” and “Electricity Generator” describe identifiable shrine features. They are included for navigation, but they are not necessarily formal map labels.

---

Named entries within scope

Reaching Zanmik Shrine

From Hateno Village

The shrine is already inside Hateno Village, making it one of the easier shrines to reach once the settlement has been discovered.

The village itself provides a useful landmark, so long-distance navigation is usually unnecessary. If you are approaching from outside Hateno, follow the roads into the settlement and then climb towards the eastern houses rather than searching the surrounding countryside. The shrine’s published location is consistently identified as Hateno Village in East Necluda.

Vertical access inside the shrine

The entrance opens onto a large chamber. The upper floor contains the final socket and route to the altar, while the lower section contains the wheel, electricity source and Orb pit. You can reach the lower level by using the ladder or by gliding down. After solving the mechanism, use the ladder or Ascend to return to the upper level.

---

From Hateno Village

  1. 01
    Enter Hateno Village and travel towards its eastern side.
  2. 02
    Look for the shrine structure above Uma’s house.
  3. 03
    Activate the shrine entrance if it has not already been activated.
  4. 04
    Enter to begin the Scoop It Out trial.

Shrine layout

There are no enemies or boss encounters reported inside the shrine. The challenge is entirely based on positioning, electricity and Ultrahand construction.

---

Zanmik Shrine has three practical sections

  1. 01
    Entrance and upper exit platform The blocked route to the altar is directly ahead. A circular floor socket is located near the upper part of the chamber.

Shrine layout: steps

  1. 01
    Lower machinery level This contains the glowing electricity source, several metal plates and the large rotating wheel.

Shrine layout: steps

  1. 01
    Orb pit and treasure area The wheel rotates beside a deep pit filled with Ancient Orbs. One Orb must be carried up to the upper level. The optional chest is buried among the Orbs.

1. Descend to the machinery

From the entrance, go down to the lower level using the ladder or by gliding into the chamber. You will see:

The wheel does not operate until electricity reaches it.

2. Power the wheel

Use Ultrahand to pick up one of the square metal plates. Place it so that it bridges the two parts of the floor circuit, following the yellow-marked route.

Once the circuit is completed, the wheel begins rotating. It turns slowly, so there is no need to rush. If the wheel does not move, check that the metal plate is actually touching both electrical contacts rather than merely resting near one of them.

Quick method

The easiest solution does not require building a scoop.

The Orb separates from the wheel when it reaches the upper section. This is the intended shortcut described by several walkthroughs.

Quick method

  1. 01
    Pick up one Ancient Orb with Ultrahand.
  2. 02
    Attach it to the outer side of the rotating wheel.
  3. 03
    Allow the wheel to carry the Orb upwards.
  4. 04
    Wait near the upper platform.
  5. 05
    Retrieve the Orb when the wheel reaches the ramp.

3. Place the Orb in the socket

The gate or portcullis opens permanently once the Orb is correctly placed. This allows you to proceed to the altar.

---

When the Orb reaches the upper platform

  1. 01
    Climb the ladder, or use Ascend if you have a suitable surface overhead.
  2. 02
    Use Ultrahand to take the Orb.
  3. 03
    Move it to the circular floor socket near the blocked exit.
  4. 04
    Drop it into the socket.

Alternative method: build a scoop

If you prefer to solve the shrine more literally, the metal plates can be assembled into a scoop-like attachment.

The scoop may detach when it reaches the ramp because the structure cannot pass cleanly through the upper section. This does not prevent completion. The direct Orb-on-wheel method is normally faster and less awkward.

---

A treasure chest is buried among the Ancient Orbs in the lower pit. It is easy to miss because it is partially concealed by the surrounding pile.

Alternative method: build a scoop: steps

  1. 01
    Place one metal plate flat.
  2. 02
    Attach other plates vertically to form sides.
  3. 03
    Arrange the final plate so that the structure can catch or push an Orb.
  4. 04
    Attach the completed scoop to the rotating wheel.
  5. 05
    Position it so its open side faces the Orb pit.
  6. 06
    Allow the wheel to carry the scoop through the pit.
  7. 07
    If necessary, use Ultrahand to place an Orb into the scoop.
  8. 08
    Collect the Orb once the mechanism carries it to the upper ramp.

Chest location

The chest is in the Orb pit, close to the side nearest the electricity source. One published walkthrough places it roughly one row into the pile on the left when viewed from the battery or generator side.

How to uncover it

Clearing attachment method

Zelda Dungeon’s walkthrough suggests joining the remaining metal plates into a larger square and attaching that assembly to the rotating wheel. As the wheel turns, the construction pushes many Orbs aside, making the chest easier to reach.

Treasure directory

Sources differ in how they name the weapon. One guide calls it a “Large Zonaite Sword”, while another lists the Zonaite Longsword family and notes that its exact strength can depend on world level. The safest identification is therefore a Zonaite Longsword variant, rather than one fixed strength tier for every save file.

The available evidence does not establish a separate randomised chest table beyond this world-level variation.

---

The Light of Blessing is the shrine’s fixed completion reward. It contributes towards exchanging four Lights of Blessing for a Heart Container or Stamina Vessel at a Goddess Statue. The shrine sources confirm the reward itself, while the wider exchange system is a standard Tears of the Kingdom progression mechanic.

Completion checklist

---

Direct Ultrahand method

  1. 01
    Look into the Orb pile from the generator side.
  2. 02
    Identify the chest beneath the upper Orbs.
  3. 03
    Use Ultrahand to remove the Orbs covering it.
  4. 04
    Pull the chest free and open it.

Treasure directory: After placing the Orb

  1. 01
    Pass through the opened gate.
  2. 02
    Follow the short route to the upper altar.
  3. 03
    Interact with the shrine terminal in front of the Rauru and Sonia Statue.
  4. 04
    Receive one Light of Blessing.

Practical tips

You do not need to build the scoop

The shrine’s name encourages a scoop construction, but attaching an Orb directly to the wheel is considerably simpler. The Orb will be carried to the upper area and can then be placed into the socket.

The wheel is deliberately slow

There is no timed section. Once powered, the wheel takes a little while to carry the Orb around. Use that time to position yourself near the upper ladder or inspect the Orb pit for the chest.

Do not confuse the chest with loose Orbs

The chest is hidden under the pile rather than displayed on a platform. If you cannot see it, clear the Orbs nearest the generator side first. You can also use a broad metal-plate attachment to sweep the pile aside.

Ascend is optional

The ladder is the reliable route back to the upper section. Ascend can save time if you position yourself beneath a suitable ceiling, but it is not required for the shrine.

Watch your construction placement

A metal plate must bridge the electrical contacts. If it is at the wrong angle or does not touch both sides, the wheel will remain inactive. Reposition it with Ultrahand rather than trying to strike or move the generator.

---

Enemies, hazards and missable content

Enemies

No enemies or boss are part of the shrine’s verified layout.

Environmental hazards

The wheel and Orb pit are puzzle hazards rather than combat threats.

Missable content

The buried chest is optional. It is possible to complete the shrine without opening it, so make a deliberate search of the Orb pit before collecting the Light of Blessing.

There is no evidence that the chest becomes permanently unavailable after completion. If you leave without collecting it, the shrine remains accessible for later exploration. The available sources do not report any progression trigger that removes the chest.

---

Connections and continuity

Zanmik Shrine appears in Tears of the Kingdom and is not documented as a shrine from an earlier Zelda game. Its location is associated with Hateno Village in East Necluda. The shrine’s counterpart in the Depths is Kimnaz Lightroot, giving the location a vertical Surface-to-Depths relationship, although the sources do not describe a direct passage between them.

The shrine also reflects Tears of the Kingdom’s expanded mechanical design. Rather than relying on a single fixed object, it permits multiple solutions:

This flexibility is central to the shrine’s design, but the required objective remains fixed: power the wheel, transport one Orb and place it in the socket.

---

Sources