Locationmajor

Jirutagumac Shrine

Jirutagumac Shrine is a Shrine of Light in The Legend of Zelda: Tears of the Kingdom.

Importancemajor

Key takeaways

  • Jirutagumac Shrine is inside the large rotating sphere west of Wellspring Island in the Lanayru Sky.
  • The easiest nearby launch point is Upland Zorana Skyview Tower.
  • Enter through the opening in the sphere, then activate the shrine to create a travel point.
  • Attach a Wing to a Cart and use the resulting vehicle to cross the first gap.
  • Add the shrine’s Fan to the rear of the flying machine to reach the exit.
  • The shrine chest contains Large Zonaite and is reached with a temporary platform and Ascend.

Note

Game: The Legend of Zelda: Tears of the Kingdom Mode: Base game Trial: A Flying Device Location: Lanayru Great Spring Sky, within the northern Lanayru Sky Archipelago Approximate coordinates: 2916, 0533, 0951 Reward: Light of Blessing Treasure: Large Zonaite Main devices: Wing, Cart and Fan Difficulty: Moderate, with a focus on vehicle assembly and controlled flight

Overview

Jirutagumac Shrine is a Shrine of Light in The Legend of Zelda: Tears of the Kingdom. Its trial, A Flying Device, teaches a practical application of Zonai engineering: attaching a Wing to a Cart, then adding a Fan to create a controllable flying machine.

The shrine is located inside a large, rotating spherical island in the Lanayru Great Spring Sky area. It is not simply sitting on an open sky island. To reach the entrance, Link must launch from a nearby Skyview Tower or another elevated position and glide into an opening in the sphere. The shrine interior is a separate playable space from the surrounding Lanayru Sky Archipelago.

The puzzle is compact but useful. It introduces the player to a basic aircraft design while also hiding its only treasure above the main route, requiring a short Ascend manoeuvre rather than a direct flight.

Regional placement

Jirutagumac Shrine belongs to the Lanayru Great Spring Sky, one of the named sky subregions associated with the wider Lanayru Sky Archipelago. The shrine should not be confused with the surface settlements and waterways of Lanayru Great Spring, including Zora’s Domain and the surrounding mainland. It is an aerial location, and its entrance is physically separated from the surface by a considerable vertical distance.

The shrine itself occupies an interior trial chamber. The rotating spherical island that conceals it is the approach landmark and entrance structure, rather than part of the puzzle chamber. Nearby sky locations, such as Wellspring Island, are connected areas but are not subareas of Jirutagumac Shrine.

Entrance landmark

The shrine is housed in a large spherical Sky Island with a visible opening. From a distance, the structure can look like a mechanical or artificial object suspended above Lanayru. The opening rotates with the sphere, so the entry point is not always facing the same direction.

The safest approach is to reach the sphere’s upper area, then wait or glide until the opening is aligned with Link’s position. If Link misses the opening, he can usually continue gliding around the structure and try again, provided he has enough stamina or a nearby landing point.

Connected and neighbouring places

The following places are useful for navigation but are not part of the shrine interior:

The shrine is commonly described as being west of Wellspring Island and above the Lanayru surface region. Upland Zorana Skyview Tower is the most practical launch point cited by walkthrough references.

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Connected and neighbouring places

Recommended route from Upland Zorana Skyview Tower

The route is easier if Link has upgraded stamina, but it is not necessarily dependent on maximum stamina. Players can also use other launch points, Zonai devices or nearby sky islands if they have already reached the area.

The exact approach is less about reaching a particular ledge and more about controlling Link’s descent. Do not aim blindly at the centre of the sphere. Watch the opening and enter through it when the aperture is facing Link.

Recommended route from Upland Zorana Skyview Tower: steps

  1. 01
    Travel to Upland Zorana Skyview Tower.
  2. 02
    Launch Link into the sky.
  3. 03
    During the ascent and descent, look towards the large spherical island in the Lanayru sky.
  4. 04
    Glide towards the sphere’s upper opening.
  5. 05
    Adjust Link’s position as the opening rotates into view.
  6. 06
    Drop through the opening and land near the shrine entrance.
  7. 07
    Activate the shrine to create a fast-travel point before beginning the trial.

Practical approach tips

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Jirutagumac Shrine is a large chamber built around several separated platforms and an abyss. The trial presents three main stages:

A lattice platform along the wall holds the treasure chest. The chest is deliberately placed outside the obvious vehicle route, encouraging the player to use the shrine’s devices for more than simple forward movement.

The devices used in the shrine respawn if they are lost or if the player resets the trial. This means an unsuccessful flight attempt does not permanently remove the required equipment. The main puzzle is therefore about construction and steering rather than resource management.

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Practical approach tips: steps

  1. 01
    A starting platform with Wing rails.
  2. 02
    A side platform containing Carts and a route to the lower level.
  3. 03
    A far platform containing a Fan and the exit route.

1. Take a Wing from the starting rail

At the beginning of the shrine, a Wing repeatedly travels along a rail and flies out over the abyss. Wait for one to appear, then use Ultrahand to pick it up.

Place the Wing on the left-hand rail or ramp so that it travels towards the side platform. The shrine provides the first Wing as a tutorial object, so the intended solution is to move with the device rather than attempt to cross the gap by gliding.

The Wing can be attached to other objects, but do not send it away before reaching the next platform. If it disappears, wait for another one to spawn.

2. Collect a Cart

On the next platform, two Carts repeatedly travel down a ramp and fall away. Pick up one of the Carts with Ultrahand.

Attach the Cart beneath the Wing. The Cart acts as a rail-compatible base while the Wing provides lift. The exact attachment point is forgiving, but keeping the Cart roughly central beneath the Wing makes the vehicle more stable.

The shrine’s geometry gives the vehicle enough initial movement to cross to the lower platform. Link does not need to build a complex aircraft at this stage.

3. Cross to the lower platform

Ride or stand on the Wing-and-Cart assembly as it leaves the rail. The vehicle should travel across the gap and descend towards the far side.

If the vehicle drifts or lands short, the Carts respawn. You can try again without needing to leave the shrine for materials.

Once you reach the lower platform, look for the remaining device needed to complete the main route: a Fan.

4. Collect the Fan

Pick up the Fan and attach it to the back of the Wing. The Fan provides forward thrust, allowing the vehicle to cross the final gap and reach the exit platform.

Check the Fan’s direction before activating it. Its wind should push the vehicle forwards rather than backwards or sideways. If it is attached in the wrong orientation, detach and rotate it with Ultrahand.

The intended basic vehicle is therefore

The intended basic vehicle is therefore
PartFunction
WingProvides lift and forms the aircraft body
CartHelps the vehicle travel from the first rail to the lower platform
FanProvides thrust for the final crossing

5. Fly to the exit

Activate the Fan and ride the vehicle across the final gap. Keep Link positioned near the centre of the Wing where possible. Sudden movement can destabilise the vehicle, especially if the Fan is mounted at an angle.

The far platform contains the shrine’s exit. Land carefully rather than jumping early. If Link falls, the vehicle devices should respawn, allowing another attempt.

The vehicle is not needed after reaching the exit. Once Link arrives, follow the short route to the shrine terminal and collect the Light of Blessing.

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The only listed treasure in Jirutagumac Shrine is a Large Zonaite. It is positioned on a raised lattice ledge along the wall near the entrance side of the chamber. The chest is visible from below, but it is not directly reachable by ordinary climbing because of the surrounding layout.

How to reach the chest

The important point is that the vehicle does not need to fly to the chest. It only needs to provide a suitable platform beneath the lattice so that Ascend can be used. This is usually safer than attempting to glide directly to the ledge.

The Large Zonaite is a fixed shrine chest reward, not a random drop.

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At the end of the shrine, Link finds the shrine terminal in front of a statue of Rauru and Sonia. Interacting with the terminal grants one Light of Blessing.

Four Lights of Blessing can be exchanged at a Goddess Statue for either:

The reward is permanent once collected. Completing the shrine also marks it as finished on the map and leaves it available as a fast-travel destination.

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How to reach the chest: steps

  1. 01
    Before completing the shrine, locate the lattice platform above the main chamber.
  2. 02
    Use one of the available Carts or the Wing-and-Cart assembly as a temporary bridge or raised surface.
  3. 03
    Position the device beneath the lattice.
  4. 04
    Stand on the device.
  5. 05
    Use Ascend to pass through the lattice and reach the upper ledge.
  6. 06
    Open the chest to obtain Large Zonaite.
  7. 07
    Drop back to the main chamber and continue the vehicle route.

Shrine and trial

Nearby facility

Shrine reward and treasure

These entries are names and objects directly associated with the shrine or its immediate access route. The surrounding Lanayru Sky Archipelago contains additional islands, shrines and devices, but they should not be treated as subareas of Jirutagumac Shrine itself.

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Enemies

Jirutagumac Shrine is a construction and flight trial. No combat encounter or named enemy is part of the shrine’s verified layout.

Bosses

There is no boss battle.

Environmental hazards

The main danger is the abyss surrounding the platforms. Falling does not normally create a permanent loss, but it can reset Link’s position and force another attempt.

The other hazards are practical rather than damaging:

Because the devices respawn, the shrine is forgiving. The most common failure is not losing a required item, but attaching a device in a way that produces the wrong direction of travel.

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For a first visit, the most efficient order is:

This order avoids accidentally completing the shrine before collecting its chest. The treasure is not locked behind a separate quest, but it is easy to overlook because the main route naturally leads away from it.

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Jirutagumac Shrine is not tied to a main quest, side quest or regional storyline. It can generally be completed whenever Link can reach the Lanayru sky area and enter the sphere.

There is no known story-state alteration that changes the shrine’s puzzle, reward or internal layout. It is also not permanently missable. If the player leaves before completion, the shrine remains available, and its devices can be used again on a later visit.

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The trial’s title, A Flying Device, reflects one of *Tears of the Kingdom*’s central design ideas: Zonai devices are not merely puzzle props, but modular components that can be combined into working machines.

Jirutagumac Shrine does not ask the player to discover every possible aircraft configuration. Instead, it teaches a deliberately simple progression:

This makes the shrine a small demonstration of the game’s wider construction system. The shrine’s interior is a controlled environment, while the open sky outside invites players to apply the same principles to their own vehicles.

The presence of Rauru and Sonia’s statue at the end follows the standard Shrine of Light structure in Tears of the Kingdom. The statue grants the Light of Blessing rather than offering a unique dialogue sequence or a story branch.

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Environmental hazards: steps

  1. 01
    Launch from Upland Zorana Skyview Tower.
  2. 02
    Enter the rotating sphere.
  3. 03
    Activate Jirutagumac Shrine.
  4. 04
    Identify the treasure ledge before moving any devices.
  5. 05
    Use a Cart or Wing-and-Cart assembly to reach the Large Zonaite chest.
  6. 06
    Return to the main route.
  7. 07
    Attach the Wing to a Cart.
  8. 08
    Cross to the lower platform.
  9. 09
    Attach the Fan to the rear of the Wing.
  10. 10
    Fly to the exit and collect the Light of Blessing.

The main progression distinction is between

The main progression distinction is between
NameDetails
Unactivated shrineThe green shrine entrance is visible, but the shrine is not yet a fast-travel point.
Activated but incomplete shrineThe shrine can be revisited, but the Light of Blessing has not yet been collected.
Completed shrineThe Light of Blessing and chest have been claimed, and the map records the shrine as complete.

Environmental hazards: steps

  1. 01
    A Wing moves along a rail.
  2. 02
    A Cart gives the Wing a useful base.
  3. 03
    A Fan adds controlled thrust.
  4. 04
    The same components can also provide a platform for Ascend.

Where is Jirutagumac Shrine?

It is in the Lanayru Great Spring Sky, inside a large rotating spherical island in the Lanayru Sky Archipelago. It is west of Wellspring Island and can be reached conveniently from Upland Zorana Skyview Tower.

What is the shrine’s puzzle?

The trial is called A Flying Device. Link combines a Wing with a Cart, then attaches a Fan to create a flying vehicle capable of crossing the shrine’s gaps.

What is in the chest?

The chest contains Large Zonaite.

Do I need to bring Zonai devices?

No. The shrine supplies Wings, Carts and a Fan. These devices respawn if they are lost or an attempt fails.

How do I get the chest?

Use a Cart or assembled vehicle as a temporary platform beneath the lattice ledge, then use Ascend to reach the chest.

Is there a combat encounter?

No. Jirutagumac Shrine contains no combat trial or boss battle.

Can I complete it without finishing a regional quest?

Yes. The shrine is independent of the regional storyline and can be completed whenever you can reach its entrance.

Is the shrine missable?

No. It remains available after leaving, and its reward can be collected later. The chest and Light of Blessing are fixed rewards rather than random encounters.

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Sources